If you go down to the woods today you are in for a big surprise...
You've been camping in the forest with friends and discover your belongings have disappeared from your tent. All that has been left behind is a note that tells you: If you want your belongings back then you better head towards - The Cabin. Can make it out safely, with all of your missing belongings?
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Teasertext
Helfen Sie anderen Enthusiasten mit detaillierteren Gedanken zum Spiel (bitte keine Spoiler!)
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We really enjoyed the cabin. It’s not linear at the start, which was great for teams who like to divide and conquer. Theming was good, relatively padlock heavy with a clever/subtle puzzle we missed in the cabin itself. Recommended.
We got a deal from Planet Offers, meaning the total
price was around £30.
Story
Lost in the woods with no phone battery, venture
into the cabin to get its radio working and call for help.
Puzzles
They were fine…but in short supply!
Mise-en-scene
Starting off outside the cabin, it’s a little dark
and mysterious. Once inside, there’s a slight menacing vibe, with one or two
opportunities for a spook. However, some of the props are so low-grade that
they take you out of the story.
Final Comments
This room was over before we knew it: there was
over 20 minutes left on the clock. I’m glad we didn’t pay full price based on
its limited length. There were 6 of us, and everyone in the party had played at
least 5 or 6 games. You only need 2-4 people to make it a more worthwhile
challenge.
Well themed and decorated room with a very good game flow, its a room that experienced players will find alittle easy, but the puzzles and narrative are enough to keep you immersed and interested.
One of the better rooms I have played within the Escape Franchise but fairly simply for experienced players. The themed is well done with a few original puzzles to boot. But nothing out of this world. Still a great game for beginners
The GM's reckon Seven Seas is the hardest room at the venue but I reckon this gives it a run for its money, whilst not as visually striking as Seven Seas, the scenography is still effective. Effectively a game of two halves, both non-linear in nature, the first luls into a false sense of security as it's quite quick but then the real work begins.
The premise of The Cabin is that while you were camping in some remote location, someone has raided your tent, stolen some of your possessions, and left you a threatening note challenging you to come to his cabin and get them back. And of course you accept the challenge, rather than doing the obvious and sensible thing of getting out of there and calling the police.
A little theft is pretty tame by the standard of cabin-dwelling maniacs, and although The Cabin is theoretically a scary theme it’...
Even standing in the hallway, it’s clear that the set design for this game is leagues above the games we had played here previously. The Cabin is a solid, well thought out room, and worth playing if you’re planning to visit Peterborough
I had been wary of The Cabin assuming serial killer horror. Instead, the theme, rescuing your dog from a dodgy residence in the woods, appealed immediately to our team of animal lovers and we were invested from the start.