Scotus0 hat 106 Escape Games gespielt und bewertet und bewertet %0 von ihnen
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- 🗓 Erstes Escape-Spiel: 5 Mr 2017
- 🗓 Neuestes Escape-Spiel: 7 Apr 2024
- ⏳ Schnellste Zielzeit: 34 Minuten 34 Sekunden
- 🏅 88% Gewinnrate (basierend auf 105 Spielen)
Like Taken Candy From a Baby
Since I was making an on-the-day booking for a team of 2, I chose Taken.
Story
Rescue your kidnapped friend(s) and escape the hostage situation.
Puzzles
On-theme, but incredibly easy. A bit of searching here, a bit of thinking there.
Mise en scene
A straightforward but immersive enough space that did the job of looking like a kidnappers’ hideout.
Final Comments
It would work fine as a beginner room. I should have been braver and booked us a 4/5-star challenge: we received 2 clues and escaped with 25:26 left on the clock.
A Truly Horrifying Experience 👎
Merlin Entertainments has clearly seen an extra opportunity to get an extra £50 or so per hour by bolting on this hollow room to its Dungeons attraction.
Story
Escape a cell before you’re executed.
Puzzles
They were pretty commonplace, and a bit too varied in terms of difficulty. As soon as we moved on to the next puzzle, a hint flashed up on the screen: the host was far too keen to give us clues. Several previous reviews echo my feelings about this, so it’s clear that staff simply hold players’ hands and pull them through as quickly as possible. Needless to say, we got out with about 1/3 of the time left.
Mise en scene
The room itself- a mostly empty space- is uninspired (impracticably dark, too). This surprised me given the detailed/engrossing environments found in the Dungeons themselves.
Final Comments
Its location inside The Red Lion pub is ill-considered: the chatter and general noise from patrons massively took away from the story. At £22.50 each, it was undeniably overpriced. I emailed Merlin who assured me that the feedback will be taken onboard and provided me with a full refund (I only asked for vouchers for another attraction, so this was a surprise).
Doctor, Who…Designed This Terrible Room
I had a Virgin Experience voucher and so brought a team of four…regretfully. This room is pants!
Story
Seal a tear in the fabric of space/time before the Cybermen break through it and take over the world.
Puzzles
The puzzles made little sense, and there was a least two occasions we’d completed a challenge without even realising. The steps required for the final ‘action’ were janky.
Mise en scene
Having never watched an episode of Doctor Who, my grasp of the few references scattered about must mean they lacked depth. I was expecting an immersive, high-tech, sci-fi adventure, but what we got was little more than a generic, uninspired half study/half laboratory mishmash.
Final Comments
The posters advertising this room make it look exciting, but Worlds Collide needs to be closed and re-thought.
An Alien Adventure
I brought (most of) my original team who I did my very first escape room with here…to play my 100th! If you’re a student, Cryptology offers 10% discount.
Story
Board a stranded space vessel and find out what happened to the crew- be prepared to make a tricky decision on the way!
Puzzles
There was a good variety of challenges- technological and not-so-technological, but in a humorous way. Some of them were difficult and so a handful of hints were needed.
Mise en scene
It was an immersive room, made to look like an abandoned space lab. The low lighting and smoke machine helped.
Final Comments
We chose the ‘best’ (and trickiest) ending, escaping with three minutes to spare. Our host was very welcoming: they presented us with slices of ‘Escake’ to celebrate my hundredth.
I Need to go Looting for Gold…
…because this escape room left me with no money! If you bring a team smaller than 4 during peak time, you pay the price. Concessions aren’t valid during this time, either.
Story
Grab the town’s newly-discovered gold, fix up an old train and escape on it before bandits arrive to steal the gold and kill you.
Puzzles
Related to the theme, but clumsy mechanics were littered throughout. We failed to do one particular task properly the first time and was told to essentially cheat it in order to continue.
Mise-en-scene
It looked run-down even for a town in the Wild West. The wooden interior did give saloon vibes, and a train segment added a little change of scenery.
Final Comments
My friend and I only got out with 10 seconds left, so at least we got as much value for money as practically possible! This one is a soft pass.
A* Z-Escape
As an experienced escaper, I was invited to play Z-escape prior to its opening. This is a unique escape room in that children can play without parents/guardians, as an in-game host- the librarian- can tag along for the adventure.
Story
Billi the Bookworm has escaped and is causing mischief in the library: find and recapture him before the Library Inspector arrives.
Puzzles
The puzzles are of a reasonable difficulty, meaning a group of adults (well, we’re big kids, really) can enjoy the challenge just as much as a team of juvenile escapees. There’s an engaging variety of mental and physical tasks- even one that involves using your nose!
Mise-en-scene
Its immersive atmosphere is one of The Library of Enchantment’s strongest elements: each well-decorated space is inspired by a different book. The journey through the library takes you from pirate ships to space, with high-quality, charming décor to keep you lost in time.
Final Comments
Our team of 3 had a lot of fun playing, and we did it with about 4 minutes to spare. A lot of thought and research has clearly been put in to make this a formidable room, which shows!
Creating a Monster
This was one of many birthday escape rooms for me! Breakout has yet another new branch in Manchester, so I wanted to have a nosey. I saved a little bit of money with a Virgin experience voucher.
Story
Search Stonecraft Cemetery for a secret lab and recreate Dr Frankenstein’s monster.
Puzzles
They ranged from “Hated that one” to “That was fun!” while mostly staying true to the storyline. Word riddles, number problems and hands-on tasks all featured here. Bar one in the early stages that had us all stumped, they were rather easy, despite the host saying it’s their hardest 4-star room.
Mise-en-scene
A shady cemetery captured the mood of the room with simplistic gravestones and jet-black trees, then (slightly clunky) mechanics allow you to progress beyond it.
Final Comments
My team of 3 broke out with about 7 minutes to spare. I’d say don’t take any more than 4 people for this one.
Emergency Exorcism
This was the second of a back-to-back booking at Emergency Exit. The prices were incredibly reasonable compared to those in Manchester city centre, and I got a discount on top. We each paid £18 for 2 rooms- excellent value.
Story
Uncover the secrets of a haunted house- where previous explorers have since gone missing- but don’t outstay your welcome!
Puzzles
A typical escape room variety, mostly requiring a fair amount of thinking and a little bit of looking. Nothing revolutionary, but still very good.
Mise-en-scene
Spine-chillingly atmospheric- there were even immersive smells- though it was a little too dark. Loud, frightening cutscenes progressed the story.
Final Comments
Our host was dry in the best possible way and obviously had fun spooking us! We smashed this one with barely any hints. I’m looking forward to coming back to do the third and final room.
Becker Beware
For my birthday, I wanted to do 2 escape rooms back-to-back; luckily, my friends obliged. The experience pretty much started at the door, with a sinister introduction that instantly set the tone!
Story
Investigate the questionable Dr Becker’s study: his invitation for you to visit may not be as well-meaning as it seems.
Puzzles
We tackled a mixture of physical locks and mechanical-based obstacles. The puzzles themselves were engrossing and in good supply.
Mise-en-scene
Perturbing is the word! Among the curious artifacts in the dated, dimly-lit study and beyond, there were surprises to keep you on your guard. There wasn’t a timer to keep track of how long you’ve got left, which I would have liked.
Final Comments
A surprisingly large maximum number of 8 people can do this room: there was enough for 6 of us to cooperate on, but I think any more players would have been too many. We escaped with around 7 minutes left on the clock.
Y’in there, Drac?
Having loved Escape The Chocolate Factory, I brought my dad/brother back here to tackle Dracula’s Tomb for a birthday escape.
Story
Investigate the underground vault that has been discovered during the construction of Princes Quay. Rumour has it a certain vampire may be residing here.
Puzzles
The puzzles had some other-worldly elements to them. They fit the theme and were relatively easy, though we did need one or two hints.
Mise-en-scene
I liked the gloomy, uncanny atmosphere in the room. Props and other paraphernalia were befitting.
Final Comments
We had the same host as last time who remains amiable and passionate about their rooms.
Playtime!
My hometown now has 2 escape rooms- exciting!
Story
Find the missing toy by solving its captor’s puzzles and then rescue it.
Puzzles
They were mostly practical but still varied and all associated around playthings.
Mise-en-scene
The colourful, crèche-like theming came across as well-considered.
Final Comments
I was a little adamant on asking for no clues (too many Games Masters hand-holding through them), and so we finished it a minute or two over the hour- but still had an enjoyable time. Take a team of 4 or 5. Our host was very chatty and enthusiastic.
P-p-p-prisonnnnn
If you’re reading this, you’ve probably done at least three prison-themed games. It’s inevitable at this stage. An escape-loving friend organised this one last minute and so would have likely chosen otherwise if he could, but here we are.
Story
Break out of prison…
Puzzles
Nothing out of the ordinary in a prison break. Some searching, some number-crunching, some computing, some practical tasks.
Mise-en-scene
The cell had an expectedly dingy feel to it; the surroundings/props made it immersive enough.
Final Comments
The two of us got out with around 10 minutes to spare.
Pirate Jail!
Another voucher from Planet Offers saw my family storming through a swashbuckling escape.
Story
Escape the brig and steal the Captain’s treasure.
Puzzles
Fun, but relatively simple- I think only one clue was needed.
Mise-en-scene
Pirate-themed rooms are my favourite, and this one didn’t disappoint. It had everything you’d expect on a galleon: rats, guns, swords and a brig.
Final Comments
The 4 of us got out with 23 minutes to spare.
Son Seekers
I brought a friend here with a Groupon that got us 20% off.
Story
Rescue your son from The Upside Down before sinister beings cross over from this other dimension.
Puzzles
I remember there being a decent variety at an engaging difficulty level, tied in to the decade the TV series it’s inspired by is set.
Mise-en-scene
I haven’t seen Stranger Things, but the ‘set’ here seemed on the mark.
Final Comments
I didn’t mind this one: not the best, not the worst. We got out with 5 minutes left, a few clues pushing us towards the victory. I’d recommend a team of about 3.
A Very Mild Case of Cabin Fever
We got a deal from Planet Offers, meaning the total price was around £30.
Story
Lost in the woods with no phone battery, venture into the cabin to get its radio working and call for help.
Puzzles
They were fine…but in short supply!
Mise-en-scene
Starting off outside the cabin, it’s a little dark and mysterious. Once inside, there’s a slight menacing vibe, with one or two opportunities for a spook. However, some of the props are so low-grade that they take you out of the story.
Final Comments
This room was over before we knew it: there was over 20 minutes left on the clock. I’m glad we didn’t pay full price based on its limited length. There were 6 of us, and everyone in the party had played at least 5 or 6 games. You only need 2-4 people to make it a more worthwhile challenge.
Vamping It Up
Breakout has added a vampiric escapade to its roster. Strangely, I got a bit of a discount by buying a voucher from Jacamo, for which I used a 15% off code.
Story
Escape Nosferatu’s dwellings before he comes back and eats you in front of his friends.
Puzzles
Surprisingly difficult given the three-star rating; sometimes we needed more than one hint per puzzle. They weren’t overly captivating.
Mise-en-scene
The small, cave-like space did indeed imitate a dank, dark, vampire’s lair…so it would have been helpful if we were shown how the lanterns worked before starting.
Final Comments
We got out with seconds to spare, although I can’t help but think the Game Operator paused our clock once or twice. Take a team of three or four to this one.
Scour the Saloon!
This room is different in that breaking out is just part of the challenge- once you’ve got the exit code, you then need to collect as much loot as possible.
Story
Raid the saloon for all of its riches and break out before the Sheriff catches up to you.
Puzzles
Fairly rudimentary, but decent. For the money-collecting puzzles, you get no hints whatsoever: no spoilers, but you really need to have your think-of-everything, search-everything head on if you want to strike it rich!
Mise-en-scene
With saddles, a bar area, barrels and a piano, Most Wanted definitely gives a saloon feel. It looks a little tired, but that kind of compliments the space.
Final Comments
Our team racked up about 70 tokens: we’d still be there now finding the rest of them if we weren’t told at the end.
Decoding in the Dojo
I came here with a few friends- it’s always more expensive on the weekend, so go mid-week if you can and look out for those student and over sixties concessions!
Story
Defeat warlord Tanaka by stealing the magic stone from his sword handle and break out.
Puzzles
They were varied, and tied in to the story. Since Escape Hunt use very little traditional locks, expect a fun variety of physical and practical challenges in order to progress.
Mise-en-scene
Fourth Samurai is an escape set in a dojo, with an ancient Japan ambience and props to match.
Final Comments
We needed a few clues but worked together to break out with thirteen minutes to spare.
Lifeless Lab
For one of their newest escapes, this room was a let-down. As you’ll see below, the story has been done a million times.
Story
Search a lab for a cure to the zombie outbreak- but find it quick as you’ve been exposed to the virus and will turn in an hour.
Puzzles
The puzzles were very bog-standard- I didn’t even have to think for some of them. In terms of hints, we needed one or two little nudges.
Mise-en-scene
The design/scenery was reminiscent of a tired prop room for a ghost train. A scattering of disfigured, tattily dressed dummies and the odd piece of laboratory equipment resulted in an experience that lacked any sort of character. There were missed opportunities for scares here.
Final Comments
We broke out in good time and, well, that was that. It’s only fair to say that, after leaving this review on TripAdvisor, a member of staff got in contact to say immediate improvements to the room will be made.
Nosferatu (What a Guy)
As part of a birthday weekend, I came to play Nosferatu with a few friends. Our host was okay- our interaction with them was minimal because of Escape Reality’s infamous hint system (more on that later). Their briefing- which included a “If you break anything, you have to pay for it”- wasn’t the friendliest I’ve ever experienced. Did we look heavy-handed, or something? Who knows.
Story
Discover the reason behind your fellow villagers’ mysterious deaths, or fall victim to Nosferatu.
Puzzles
The first puzzle was impossibly difficult without a clue. There were multiple aspects you had to link together: rather than easing us in, the vampire folk clearly wanted to throw their hardest task at us first. Others were manageable and did an acceptable job of tying in to the theme. As ever with Escape Reality, tablets were used for accessing hints by scanning images next to puzzles. Lazy, impractical (it was a dark room) and lame. We needed a couple of pointers, but these “clues” simply tell you what to do.
Mise-en-scene
There were one or two surprises, but Nosferatu maintained an eerie vibe as a pose to a terrifying one…so don’t worry about getting too spooked (I say this as one of my friends is a scaredy-cat). The surroundings were correspondingly gloomy/macabre.
Final Comments
Something was up with the final puzzle, as the action we were meant to perform did not bring about the outcome it should have. After many (many) attempts, though, it worked and we got out with about thirty seconds to spare!
The Prices Are Criminal
I came with friends as a group of 6 to Escape from Alcatraz. The instructional video at the start of the game went on far too long and basically repeated everything our host told us. Speech in the next video introducing the story was too quiet to hear.
Story
Escape your cell in Alcatraz before you’re taken to the electric chair.
Puzzles
Some of the puzzles and their solutions were far too tenuously linked: there was one in particular where I was just like…well how on earth would you know how to do [that] with [that]. None of them were particularly innovative, either. Our host, Claudia, was lively, invested in our experience and offered hints in the best way. Whenever we asked for one, questions like “Do you want to know what to do with X” or “Would you like a riddle?” were posed to us, so our team could choose how much or little assistance to receive.
Mise-en-scene
Sure, Escape from Alcatraz is a solid (but generic-themed) break-out-of-jail escape room, but £25 per person- a price that doesn’t change whether your group is a 2 or a 6- is unjustifiable. Take a good luck at the discount page before paying, as there’s lots. We got money off with Blue Light Card, but it was still £21.25 per person.
Final Comments
I may be giving a harsh critique here, but my point is that, for a room priced at £150 per play, jaws should drop, and minds should be blown. While this didn’t happen, we still had a fun time.
Chocs ‘n’ Locks!
I might’ve completed 81 escapes, but never one in a chocolate factory! I went with my dad and brother, and we got 10% off with ENIGMAPERK.
Story
Take the chance to step inside the chocolate factory, but make sure you can escape (?)
Puzzles
An engaging variety of puzzles that involve some artful thinking and clever pay-offs. The placement/accessibility of a couple of components in the game mislead and threw us off the scent (which, in this room, was genuinely like sweets- amazing), but our friendly Games Host was on hand to provide hints when needed.
Mise-en-scene
In the thoughtfully laid out spaces, there are plenty of nods to the films, some more subtle than others. The final ‘zone’ is particularly impressive.
Final Comments
Altogether a top-notch room- in fact, my dad and brother said it’s one of their favourites. We escaped with just under 5 minutes to spare.
Fun Lab!
This was my second of two rooms as part of a Compendium double-bill.
Story
Steal a top secret antidote from a lab, but don’t get trapped in.
Puzzles
The puzzles here were very interactive and engaging. There was an exciting focus on teamwork, which really added to the experience. I was sometimes distracted by how much fun I was having!
Mise-en-scene
A machine-filled laboratory with some unique twists, and a sassy voiceover robot offering help.
Final Comments
Our host was very friendly and conscious of how much help we did (or didn’t!) want. We had about 5 minutes left after escaping this one.
Asylum Secrets
Compendium were offering money off their Gift Vouchers, and so I brough a friend to do two rooms back-to-back.
Story
As journalists, step into Bentham Asylum and uncover the secret behind Cell P23, which was locked long ago with no explanation.
Puzzles
A mixed bag that you need to think logically for. Cooperation is also key!
Mise-en-scene
Very good! The obsolete, unassuming space delivered on ever so slightly eerie, abandoned asylum vibes.
Final Comments
We got out with around 7 minutes left on the clock.
A Cut-Throat, Cut-Short Crusade
We were looking at the leader boards in disbelief because of the record-breaking times…but that would all soon make sense.
Story
Raid Blackbeard’s cabin for his treasure, but abandon ship before it sinks.
Puzzles
They fit the theme nicely, but one or two were frustrating to complete.
Mise-en-scene
The room looked swashbuckling enough, that’s for sure. I believed we had stepped onto a pirate galleon.
Final Comments
What a disappointingly short game! Where were the rest of the puzzles? The ending especially felt rushed and uninspired. We had over 20 minutes left on the clock. When you could be paying up to £25 per person, Blackbeard’s Treasure just isn’t worth the money.
The Worst Room I Have Ever Played
This was my 78th escape room, and it was the worst I have ever done.
Story
For an undisclosed reason, you go into some guy called Brent’s room. He went crazy because of his religious mother. You have to put her ashes in their ‘rightful resting place’ in order to get out before Brent comes back.
Puzzles
Puzzles did not match the theme: they were woefully basic, and some looked out of place. The practical challenges of lifting a small weight and operating a little solar powered train proved boring and frustrating. The Game Host had to come in because the latter wasn’t working as it should.
Mise-en-scene
The room itself was sparse and scarcely decorated to suit the occult church/tomb theming referred to in the storyline.
Final Comments
‘Blackpool’s best Escape Games’ could not be further from the truth. This was a pathetic excuse of an escape room. Were it not for prolonged closures because of Covid affecting local businesses, I’d have asked for my money back. When I left this review on TripAdvisor, the manager accused me of making it up. I replied via email detailing the date and time of the booking, and stating I have no reason to upload fabrications. He’s yet to respond.
Sinister Sleuthing!
This ominous-sounding room looked perfect for our pre-Halloween escape.
Story
Head into the abandoned orphanage and evaluate its potential as a new apartment block…sounds straightforward enough, right?
Puzzles
More than sufficient in both theming and quantity. They require you to look, think and act!
Mise-en-scene
Gloomy and forsaken surroundings sustain a tense atmosphere throughout. There are surprises and some bone-chilling twists that punish you whenever you let your guard down.
Final Comments
I had a lot of fun in this one. Our host did a great job keeping us immersed in the story. We got out alive with 10 minutes to spare. Phew!
Filling In for Alice
This was my first venture down the Rabbit Hole for an Alice in Wonderland-themed adventure. Escape Hunt offer concessions for students and seniors.
Story
Find and return the Queen’s tarts before it’s off with the Mad Hatter’s head, for he has been accused of stealing them.
Puzzles
Interactive, with a far bigger focus on magical mechanics rather than coded locks, which suited this particular room.
Mise-en-scene
Quirky and colourful, the scenery is artfully linked to Lewis Carrol’s novel. It’s compact but this adds to the immersion. An eccentric Hatter provided the odd verbal clue when needed.
Final Comments
We retrieved the Queen’s tarts with 15 minutes to spare. Take no more than 4 people to this challenge, otherwise it’d be too crowded.
(Closed now- just adding to my list of played rooms)
More Potion Prepping
It’s been a while since I’ve had the pleasure of being locked in a room for an hour, and what better way to get back into the swing of it than a medium-difficulty, magical Breakout with friends?
Story
Sneaking into the emporium to seek the owner’s most powerful potion has triggered a spell, trapping you inside. Brew the potion to escape before they return.
Puzzles
The variety was good, but we didn’t come across anything mind-blowing. They weren’t sequential, which was ideal for our team of 5 since we could split up and work on different things. Players new to Hogwarts-themed rooms will be more impressed by the Emporium of Magic’s puzzles than experienced escapers. We often needed a hint to keep us on the scent (which I blame on the big gap between playing caused by Corona of course). We’d also solved two puzzles without even realising and there were one or two occasions where we (I) hadn’t entered the codes properly…definitely some more post-lockdown rustiness going on there, aha.
Mise-en-scene
The theming left a lot to be desired. More could be done with the space- a couple of dusty bookcases, a desk and an old-looking suitcase does not a magic shop make. The ‘potion-brewing’ corner was nothing more than a bedside table.
Final Comments
This is the fourth magical-themed room I’ve done, and it was by far the weakest.
The Temperamental Temple…
I took advantage of an opening offer, getting 20% off the booking.
Story
Venture into the temple and find the Forbidden Eye, a powerful treasure.
Puzzles
The game almost completely revolves around solving number locks, which came across as unimaginative given the setting. Some of them used fiddly components that were difficult to work with and/or interact with other things in the way they’re supposed to. Ambiguity also made the experience less enjoyable, especially in the final puzzle. The owner/host is new to the escape room business- he made that very clear to us- and he was far too trigger happy on the radio, giving us hints when we were still in the process of working things out on several occasions. Post-game, I asked about how it is possible to work out the sequence of numbers for one particular code once we had acquired them, to which the he said trial and error.
Mise-en-scene
The scenery contributed to a jungle temple theme, but a few aspects of decoration were tacky and it felt like light was kept to a minimum to disguise this. Windows that weren’t properly concealed took away from the sense of escapism, and the props were unsurprising.
Final Comments
In a team of two, we tackled this one fairly easily. The room is too cramped to accommodate any more than four people at a push. As a new game, the host asked our opinions of what we liked/didn’t like in order to make it better: I feel that this is something that should be done prior to opening with test teams rather than paying customers. It needs work. Since Cryptic is located in Ashton-under-Lyne, I’d need to be given a much meatier discount code to return and try the other two rooms.
Befuddled Down Baker Street
My final escapade at MoviEscape involved a visit to 221B Baker Street, though I wish I took more than just one comrade for this difficult room.
Story
Find out the location of Sherlock and his kidnapped pals.
Puzzles
There’s nothing massively intuitive in the puzzle department, here. We got off to a speedy start, but then slowed down to an unenjoyable halt. Useful items aren’t just tricky to find- they’re literally camouflaged, which took the fun out of searching for things. I’m sure that one of the items needed for a certain calculation wasn’t present. For one of the last puzzles, the problem-solving required was very difficult to work out without any sort of help. I overthought the penultimate task as a result of becoming overwhelmed by lots of different numbers and not knowing what to do with them. We must have spent a quarter of our time on it, and more or less had to have the answer spelled out to us.
Mise-en-scene
It passed as a detective’s office with its dated wallpaper, record player and Holmes memorabilia. However, the second room was a random and irrelevant space to the story. This is another of MoviEscape’s rooms that uses an egg-timer (grr).
Final Comments
Apparently, all of the games at
MoviEscape are intermediate level, but this one was by far the hardest. Our
host was apathetic at best.
Saw It All Before...
As mentioned in another review, I found a deal on Planet Radio Offers that allowed two players to play a room for £20. I bought two of these vouchers, and used one before lockdown. Upon returning to Manchester, it was finally time to cash in the second.
Story
Taken away and locked in a basement, unmask a killer among your fellow
kidnappees before the real (?) killer returns. This feels like one of those
stories that doesn’t really know what it is. I suppose it’s a Cluedo-ish game
set in a Saw-like environment.
Puzzles
Basic, basic, basic. A bit of maths here, a bit of UV there. Several of them involved classic games in one way or another, which I suppose ties in with Jigsaw’s most well-known quote: “Do you want to play a game?”. Most of the hints (provided on a screen- over a speaker in ‘The Puzzle Master’s’ voice would have added to the experience) we needed were due to us not looking around the room enough. A ridiculously-thorough search is needed every time something new is opened.
Mise-en-scene
A generic, grubby basement that only provided tenuous links to the film it is inspired by. The toilet cubicle had doodles scribbled on it as seen in a secondary school- an addition I didn’t understand. The room lacked references to traps, evil clowns or anything else corresponding to the Saw franchise. It’s not scary, just grotty (the latter comment is not a complaint, as this sort of setting is supposed to be soiled). The further you progress, the more gruesome it gets- thankfully.
Final Comments
Quite simply put, it’s not ‘Saw’ enough
to justify its name. I’d call it ‘Cesspit Cluedo’ instead.
Stockport Sorcery
I found a deal on Planet Radio Offers that allowed two players to play a room for £20. At a tenner each, it made sense to purchase two so that I could play the four remaining rooms on MoviEscape’s list!
Story
Graduate from the Magic Academy by making potions and casting spells.
Puzzles
The sort you’d expect from a Hogwarts-themed challenge. Merlin’s Academy had the cutesy magical-themed gimmicks that make people throw 5-Star TripAdvisors at it- so don’t expect every lock to be a four-digit number code. We got stuck a few times, but it’s a room that everybody should be able to get through without too much help.
Mise-en-scene
With all the dusty portraits, candles, spell books and potion ingredients you could shake a Nimbus 2000 at, there’s no doubt that it’s an old wizarding school. Although it is to keep in with the setting, I hate it when sand-timers are used as an indicator of time remaining. The hint-giver is an animated little creature.
Final Comments
The last room contains an impressive spectacle-
it’s just a shame it appears so late on in the game. You won’t want to take
many more than four people for this one.
Worst. Games Host. Ever.
I found a deal on Planet Radio Offers that allowed two players to play a room for £20. At a tenner each, it made sense to purchase two so that I could play the four remaining rooms on MoviEscape’s list!
Story
Take on the role of a DEA agent and steal all the money stashed away in the
meth lab. I thought players would play on the Walter White side, but evidently
not!
Puzzles
Some were trickier than others and they stuck to a Breaking Bad sort of theme. As with all MoviEscape rooms, looking around for things is paramount. Unfortunately, we got stuck at a certain point, and our inattentive host gave us the wrong clue. This meant we were trying to solve something that was, at that moment in the game, unsolvable. And that’s how he left us for the remainder of our game. We were literally given the answer we needed with a few minutes remaining, but it was too little too late. After establishing the fact that he had been making us work towards the wrong hint, the host didn’t offer an apology. Instead, he shooed us out of the room for the next game.
Mise-en-scene
It looked like an industrial kitchen/warehouse with its lofty ceiling and large, drug-synthesising apparatus. But it was nothing to get overly excited about.
Final Comments
I’ve never had a host ruin a game like
this one did. He was totally disinterested.
A Lil Ritual
My last visit to Escape Reality (until they open a
new room) and, with a full loyalty card, this game was free!
Story
Rumours about strange chanting in the forest leads you to a cabin in the woods.
Once inside, the door locks and members of a cult surround it. Escape before
they can sacrifice you as part of their ritual. Classic dumb-teenagers-in-a-horror-film
behaviour.
Puzzles
The very first one had us absolutely stumped, which is unlike us. It was on the confusing side. Once that one was out of the way, we were up running, save for a couple more clues. It was a rudimental series of spoopy (spooky but cute) puzzles, with one or two making use of the gloomy atmosphere.
Mise-en-scene
This room had the feel of the witch’s cottage from Hansel and Gretel, with its beguiling furnishes and abundance of little knick-knacks and articles. The dim lighting contributed to the ominous vibe.
Final Comments
We got out with less than a minute left
on the clock. This isn’t the best room Escape Reality has to offer, but it
certainly isn’t the worst. Ritual feels like it has been crammed into a spare
utility room to monetise the extra space. Take no more than a team of four.
Not Quite Out of This World
I visited this Sheffield room over others as it was the only to accept student
discount (20%) on a weekend.
Story
Infiltrate an ‘experimental prison ship’ and steal a bio sample before aliens get
you.
Puzzles
They lacked a clear theme, varying from astronomy to chemistry and…shapes? A technological/machine-operating
element was present throughout the whole game. This was fun at first, but got a
little tedious by the end. They were of intermediate difficulty- we required a pointer
on a couple of occasions.
Mise-en-scene
The most disappointing aspect. This room felt bare, and looked absolutely
nothing like a prison ship. The overall design was stark and tacky, especially the
“suggestion of a previous grisly event” which looked a bit like a primary
school art project.
Final Comments
We got out with a few minutes to spare-
there probably would have been ten minutes or more left on the timer had we not
made a silly mistake with the final puzzle (neither of us realised we had
already solved it- our fault!). Deep Space Brig was okay, and I wouldn't mind
trying out the other upcoming rooms. However, I'd also be tempted to pay full
price and visit one of the more central escape room companies next time.
A Victorious Viking Venture!
This marked my first visit to Escape Hunt: I was saving it for when I had a big group coming to keep costs down.
Story
Summon the Norse gods for their protection against the Ice Giants who are on their way to destroy your village. NB: I really like this storyline: simple, creative and adventuresome with a clear goal!
Puzzles
We were all stumped at first- the first puzzle must have taken us ten minutes- but with a couple of hints, we then powered through. There were one or two occasions where it was almost a tad too unclear what needed to be done. However, it seemed to gradually get easier: we made light work of the final tasks. The puzzles were entirely (and appropriately) practical, making it the most hands-on room I’ve ever done so far. Vikings wouldn’t have been involved with number-crunching or word games! The game was very linear, perhaps too much so for a group of 5. We were all often huddled around the same thing, so I'd recommend a smaller group for this one.
Mise-en-scene
The room was thoughtfully decked out like a Viking cabin. There were ‘proper’ props e.g. metal helmets, furniture and tools to appreciate. A lack of traditional number locks in favour of other means of progressing fitted in nicely with the Nordic setting.
Final Comments
We broke out with ten minutes to spare. This room scores highly in all three of my sub-categories!
Shop Til You
Drop (Dead)
My final of four rooms in the same day. I couldn't have handled any more- my
brain was mush!
Story
Searching an abandoned shop for supplies during a zombie apocalypse, the undead
have been alerted to your presence. Break out before they break in!
Puzzles
A wide variety; some in particular tied in perfectly to the environment, and
this was maintained throughout our puzzling journey. We needed hints for one or
two of them.
Mise-en-scene
Brilliant! It had everything your nearest corner shop has, as well as all the
added touches to make it look apocalyptically-ransacked. The lack of lighting
heightened the sense of danger, as did the nearby zombie moans. Every major and
minor details was covered.
Final Comments
We got out of this one with fourteen minutes to spare. It was an enjoyable room
with the odd tense moment that would probably be enjoyed more in a group of
four.
Habitual
Heisting
Having broken out of our first two rooms in good time- both four start difficulty-
our GO told us he would be more reserved when it came to giving out clues since
this one is a three-star.
Story
You’re robbers pulling off your most daring heist ever, raiding the vault of an
esteemed treasury.
Puzzles
The sort of puzzles I would expect to see in a bank-themed room, although some
were generic. They were far more challenging with no help!
Mise-en-scene
It wasn’t very bank-like. Instead, it was a bit plain and office-y. Yes, there
was a vault, but ‘legendary’ is an overstatement. Overall, I’d describe it as unambitious…the
space this game is currently in could be used for a far more exciting and
original storyline/setting.
Final Comments
Just give me a sec while I go put the stolen riches with my rubies/gems/diamonds
I’ve taken from all the other escape room’s vaults. If you’re coming to Breakout
Liverpool, put this near the bottom of your list of games to play.
A Cheeky Bit
of Time Travel
My second of four rooms as part of a full day of escaping at Breakout Liverpool.
Story
A science boffin of a friend has invited you to check out her time machine. However,
when you turn up, she’s nowhere to be seen…this results in you using the
invention to find her stuff she’s left in the past, or something along those
lines.
Puzzles
This room did a good job of incorporating items specific to the time you were
in for completing things. The puzzles themselves were fundamentally textbook:
there was nothing unexpected. I’d seen them all before, which obviously isn’t a
problem, it’s just that there was nothing there to wow a more experienced
escaper.
Mise-en-scene
Ever changing! As you travel through time, each zone represents a particular period,
although some were more distinguishable than others. Music and props mostly alluded
to the point in history we were in, though sometimes they struck me as being irrelevant-
or non-existent.
Final Comments
We broke out with just over ten minutes to spare. It’s disappointing when a story
is left unresolved, and it wouldn’t take much time/effort to wrap it up in one
way or another.
Birthday Breakout
I came to Breakout Liverpool on my birthday for a whole day of escaping (I played
four rooms altogether).
Story
Sneak into a wizarding school reunion to retrieve a missing magical artefact before
you’re discovered. NB: The GO added that the recognition spell we cast wears
off after an hour- this makes sense, so I’d stick that on the website, too.
Puzzles
A fairly challenging series of activities to complete. A lot of deducing had to
be done but finding some of the locks proved to be a puzzle within itself for
us! There was one task I can imagine a lot of people lose their heads over. The
odd ‘magical’ puzzle was thrown in, but, based on the room’s premise, there
should have been more of this type.
Mise-en-scene
The quaint, old-fashioned classroom complete with wooden desks, big bookshelves
and a blackboard was a highlight. It’s a shame that it peaked here; without
revealing anything, more could be done design-wise with what follows.
Final
Comments
We broke out with just under fifteen minutes to spare, so don’t take a large
team for this one. It was indeed a good room, there’s potential to really make
this one standout.
My Hometown's First Escape Room
When Escape Rooms Beverley opened, I had to come home to find out what it's like, starting with their more difficult challenge.
Story
Escape an autopsy before the killer scientist comes back to finish the job. So, your average, SAW-esque storyline. One of the team is 'kidnapped', but the task involved to reunite the taken member is so easy, it renders the whole act pointless, really.
Puzzles
One 'gory' practical puzzle chimed in with the theme, but, other than that, they screamed (or rather spoke) simple, generic death. Shine some UV here, solve the riddle there. Rudimentary. We needed one or two subtle hints, but then there were also a couple of occasions where we needed a shove in the right direction, rather than a gentle push!
Mise-en-scene
It was a bare, dank dwelling...killer scientist's hideaway, sure, but nothing to get overly excited or spooked out about. They had mortuary cabinets- but then they also had pound shop body parts. The set-up for the finale sadly fell flat.
Final Comments
With a title like Autopsy, I was hoping for more than just another run-from-the-mad-murderous-scientist escapade. However, as a company that's just starting out, Escape Room Beverley's more difficult room proved to be a fun family challenge on the whole.
Fairy Tale Findings
As this room has a medium difficulty rating, I just brought one other person for the challenge.
Story
Transported from a library to a witch’s gingerbread house in a faraway fairytale land, escape before she returns and eats you. NB: Our GO said we were in the ‘restricted’ section of the library, apparently…
Puzzles
There’s so much to find in this one, meaning once or twice- much to our chagrin- we had to be given a nod in the right direction! Apart from one or two anomalies, the puzzles took fitting inspiration from the Brothers Grimm and similar authors. I enjoyed the variety of locks to crack- there was pretty much one of every single type- and the assembly/procedure of the final puzzle struck both of us as being very impressive. In the reset prior to our game, one of the boxes was left unlocked…luckily, this was associated with one of the earlier puzzles, and didn’t cause us too much confusion.
Mise-en-scène
In this smallish space, the petite wooden furniture, cabinets crammed with artefacts and other décor gave it a beguiling, olde-worlde atmosphere; it would definitely pass for a fairy tale witch’s cottage in the deep, dark forest. However, I’ve never seen so many ‘Do Not Touch’ stickers!
Final Comments
This was a solid three-star room. Were it not for our subpar searching skills, we’d have probably got out in record time.
Sorcery on a Sunday!
I came here for my final (at least for now) Lucardo challenge with a few friends.
Story
Secure your place at the University of Magic by finding a wand and mixing a potion.
Puzzles
There were some truly unique, ‘magical’ tasks closely related to the theme/story. We required two or three hints, but none of them were overly complicated. The previous group had written the answer to the penultimate puzzle down, and this wasn’t rubbed off prior to us going in. While we still effectively solved it, the information we shouldn’t have had made it obvious we were doing it correctly. Since the answer didn’t become accessible until right near the end, it wasn’t too big a deal.
Mise-en-scène
A quirky, close-packed room that utilised every inch of available space for brooms, wands, quills, creatures and potions. I identified a fair few of Poundland’s Halloween wares as props, but if you don’t know, some of them do look authentic. There was one item that struck me as impressively Harry Potter-esque, but not quite as interactive as it perhaps should have been. As a whole, the room did feel part of an immersive, wizarding world.
Final Comments
An impersonal brief was saved by another bouncy Game Operator who welcomed us into the room in-character. I wouldn’t take more than 4 people, or else you’ll be struggling for puzzles to solve.
U Okay, Nun?
Another escape with my family, and my second visit to Take the Exit.
Story
Investigate the abandoned chapel and the mysteries behind the Sisters' deaths.
Puzzles
There were broad themes of religion, magic and folklore attached to the puzzles. It was great how different members of our teams contributed to different solutions. There was a good, albeit basic mix.
Mise-en-scène
Effort was made, but the surroundings had more of a generic, spooky attic feel to them. More could have been in place to amplify a haunted chapel ambience. Once again, opportunities to include scares were overlooked. There were parts of the room I observed and thought 'Ooh, this is going to be frightening' that didn't amount to anything.
Final Comments
It was definitely trickier than Doll House, but we only needed one hint, and that was for something we'd already worked out. There's lots to do, so six didn't actually feel too large a group for this one.
Museum Mosey
Another room with links to the local area- great!
Story
You're on the night shift at Hull's History Museum but your colleague has disappeared...um, so I think you just had to get out? I'm still none the wiser having played the game.
Puzzles
The vast majority were to do with ships (I expand on this in the next section). A bit of teamwork was needed at the start, after which our group was reunited to crack on with the rest. We needed a couple of hints, but the last part of the game was certainly the easiest compared to some of the preceding tasks. I took an educated guess for one of the puzzles; when I was shown the proper way to work it out, it made sense but seemed a bit too inconspicuous. Information in the game is provided by a local historian, which is a lovely touch.
Mise-en-scène
It was a museum, yes, but...a nautical one. The finer details such as an opening plaque and donations box were included, and the paintings, models and other objects on display were authentic...but they were entirely ship-related. I understand that Hull has a rich maritime history, but, from the title, I was expecting to be solving puzzles in a dark, gruesome and sombre set of exhibits. There was a mere trickle of this genre shoved in. Two of us being locked in the caretaker's closet at the start was my highlight, but this doesn't say much about the rest of the room.
Final Comments
'The Darker Side of Hull' is a misleading title. However, if you want a fun, agreeable escape, take a team of three.