Nice to see a new venue in Cambridgeshire! Really lovingly put together by Josh and Claire with a good attention to detail and a great mix of puzzles - definitely search heavy!
Beautiful set with some interesting puzzles and physical tasks.
Hugely non-linear room with a great variety of puzzles that will keep the team busy for a while
Struggled to find the groove in this game and not really sure why. Atmospherically it was very good and had decent puzzles though!
Immersive (and no padlocks!) and a great use of the space. Some quite tricksy puzzles in here which really made us think. Favourite at this venue for sure!
Some really clever puzzles within this game and some fun hands on elements too. Probably my second favourite at this venue
Fun and family friendly. Great looking set and a memorable finale! Puzzles were a little bit samey but still an enjoyable game.
Simple yet effective set design that made us feel as if we were on the ship. Good range of puzzle styles with varying degrees of difficulty. One of the stronger games that I've played at the Escape franchise.
Some really enjoyable puzzles in this game and nice to see a new company starting up in London!
So much fun! The set design is great even down to the smell of the room! Loads of puzzles of a variety of different types that kept our full team busy at all times. Pure fun and easily my favourite at this venue.
Some really lovely, well themed puzzles throughout this game. Really fun to play from start to finish.
Some great ideas throughout this game and a really wide range of puzzle types. The room is looking a little tired but game play still works well.
Gespielt am: 16 Mar 2024 Teamgröße: 4 Benötigte Zeit: 38:47 Ergebnis: Entkommen!
Some really clever and unique moments in this game and I really enjoyed the bonus quest of collecting marbles as we went. Good mixture of puzzle types and great hosts to go with it! Real sad to see these guys closing down 
Gespielt am: 15/03/2024 Teamgröße: 4 Benötigte Zeit: 31:40 Ergebnis: Entkommen!
Excellently designed with some lovely theatrical elements. Don't let the fact that it is a pop up build by theatre design students put you off as the build quality and puzzle quality is extremely good with a few fun quirky moments that really helped make the game it's own. It's only on for a few more weeks so I'd really recommend visiting if you get the chance (very cheap by London standards too!)
tolles hosting
Very impressive intro from our GM who was fully in character right up until the end of the game. Some really lovely puzzles and an easy to follow story to go with it. 
I think this is one of those games where the Gamesmaster (also your live actor) can either make or break the experience. Lucky for us ours was really funny and played the character very well. Some very clever and tricky puzzles in here too which is always nice. Felt like we didn't really find our groove as well as other games at this venue as it felt a little disjointed but that may well have just been us. Definitely recommend!
Very clever mechanic and lots of unique puzzles that I hadn't seen elsewhere. Really enjoyed the challenge as a lot of the puzzles aren't immediately obvious. Our GM was a little clue-heavy when we didn't really need it which detracted from the experience a little but still really enjoyed it!
Ergebnis: Entkommen!
Different to see a linear heist style game where you need to solve as much as you can within the hour. Some nice takes on classic styles and good use of the bank’s computer system as an aid. The room itself felt a little bare / not particularly bank like though. Fun play and we scored 2.25M/3 which we thought was decent!
Great sense of exploration and some very clever puzzles. Enjoyed having my own wand that I could use to interact with the environment. Took us a little bit of time to get going but it was lots of fun! 
Teamgröße: 3 Benötigte Zeit: 28:28 Ergebnis: Entkommen!
Probably the most standard of the escape rooms in Chatham but this was still a very fun and story driven room. Lots of good puzzles and a fun conclusion. 
Teamgröße: 3 Benötigte Zeit: 36:06 Ergebnis: Entkommen!
Loads of puzzles crammed into a tiny space! All were in theme with the space-prison concept and were really satisfying to solve. Definitely a marmite game as it is very tech driven but I loved it!
Teamgröße: 3 Benötigte Zeit: 31:38 Ergebnis: Entkommen!
Great theming throughout and some clever puzzles that weren’t always immediately obvious what to do. For me there was a bit too much back and forth in a crawl space which seemed unnecessary. Otherwise lots of fun 
Teamgröße: 3 Benötigte Zeit: 32 Ergebnis: Entkommen!
This game has a lot packed into a tiny space. We really enjoyed the mix of puzzles in this game and the really fun, overly cheesy ending. For a Christmas game this is one of the best I’ve played. 
Teamgröße: 3 Benötigte Zeit: 32 Ergebnis: Entkommen!
I absolutely loved this game, even more so than the previous chapter The Cabin. The concept is similarly but somehow felt more chilling here. All of the puzzles were linked brilliantly to the narrative and gave a sense of dread as to what was to come as you solved them. Lots of fun and I can’t wait for chapter 3!

Amazingly fun from start to finish - epic soundtrack, funny characters and references to pop culture throughout. Enjoyed how all of the puzzles directly linked to the story and usually had a couple of steps to them. Highly recommend!

Nice intro to the room with being escorted by the police warden in handcuffs. Some nice elements in the room that all felt as if they could've been pushed that bit further to hype the immersion more. One physical puzzle felt very obtuse in the space and seemed like it was there purely to slow teams down. The company also uses QR codes for hints and requires personal phone torch use within the game which seems really odd to me and broke the immersion completely. Hence, 3 stars. 


An incredibly unique premise and a really fun start to the game by watching a short film in a room that could easily be mistaken for a real cinema (minus the puzzles of course). I thought the transition from the end of the film to the start of the game could've been stronger and that the puzzles could've been more on theme at times. Puzzles wise there was a good mix of observation, patterns, physical and they all utilised the space well. Realistically this game sits somewhere between a 3.5 and 4 for me but rounded down due to using QR codes in the room as the hints system... so weird!

Great theming with lots of hands on, doey puzzles that fit with the carnival theme. Best to play with a small team as it is a very linear experience (as a 2 this worked fine though).

Really enjoyed how even once you had escaped from the room there was an additional objective to complete in the briefing room for the game. This fit well within the theme and was something I hadn't seen before. The puzzles all fit in well with the creepy abandoned Butcher shop theme and had a suitable sticky feeling to it. I really enjoyed some of the physical aspects in this game and how they provided some really satisfying solves / reveals. 

Incredible experience with tonnes of beautifully themed spaces to explore. The linking of each space to nightmares (and fixing them by turning into dreams) was so clever and really helped us to know exactly what to do at each stage. There was some clever unique technical items and experiences within this game that made it truely unforgettable. Easily my favourite game in Milan.

A linear game guided by a series of scrolls that slowly detail where the Grail is hidden. Some unique and funny tasks in this game and a couple of tricky puzzles that felt satisfying to finally solve. Probably my favourite of the two we played at this venue but there's not much between them.


Some great use of tech that fit well within the bank heist theme. The room itself was large but felt a little bare in places. I enjoyed the range of puzzles and the creativity of the last one in particular. The interactions with the guards were also a fun touch. 


I don't think our team stopped smiling / laughing throughout this experience. So funny and some great unique elements. Enjoyed how they've taken a classic escape room theme and made it feel genuinely original. The sense of exploration was amazing and we enjoyed how every puzzle had a purpose in the context of the story. The interactions with the machine itself were a nice easter eggy touch.


Bonkers in every sense of the word. Everything was themed incredibly and every puzzle made thematic sense to the development of a baby. I never thought that I would be born again but now I have in puzzle form. Some excellent uses of the five senses, funny moments and great solid puzzles. Easily deserving of the TERPECA nominations it has. Highly recommend!

Not entirely sure how the elevator scenario we were in linked to The Purge films. The room felt really immersive with some great special effects and a unique start. However, the puzzles felt a little bare and didn't add much to the story / reveal why we were there. There was also a random interaction with an actor that made little sense.


Classic prison break game with a well-used split start. Lots of classic puzzles with a spin on them and some good uses of tech to elevate the game. Probably my favourite of the Evasion venue. 


Huge space to explore and genuinely felt like we were on an intergalactic mission. Fun variety of puzzles and some that the whole team could get involved with. One bottleneck puzzle was really fiddly so we lost a lot of time and it wasn't one the whole team could enjoy. Otherwise, this was an excellent game!

Some fun set reveals and beautifully themed throughout. Enjoyed the mix of puzzle types and the sense of exploration in the game. Some fun moments where we had to use all of our team members to solve effectively. However, as like most of the Trap games some elements were broken so we couldn't enjoy the game to its fullest.


For me this was the best of the games we played at Trap Milano. The theming and flow felt like a step up from their other games and the sense of adventure really settled in. There was some clever uses of input mechanisms for codes and all of these linked to the story beautifully. I really enjoyed a couple of mechanics I hadn't seen in other games. Highly recommend!

Some great special effects that made this game feel more immersive. Enjoyed the theming and how each puzzle was directly related to the overall goal. The puzzles were a great mix of physical, observation and logic but unfortunately a couple were broken so we couldn't enjoy the game to the fullest. 


Nice set with some creepy atmosphere built in. Enjoyed the sense of exploration and how each of the areas linked to each other. Puzzle wise it wasn't the most inventive but still enjoyable.

hightechziemlich leicht

Beautifully  themed and some lovely set reveals. A couple of really clever and unique challenges elevated this game. Mostly physical, 'doey' puzzles, but an enjoyable experience nonetheless.


Simply a great game wrapped up in a cheese fuelled soundtrack. Loved every moment of this game!

As per all EO games there’s a lot to be getting on with and multiple opportunities to divide and conquer. We enjoyed how different puzzles in the games brought us together to solve whilst others could be done in tandem. 

The set looked incredible and felt like a proper nightclub (minus the sticky floor as mentioned by another reviewer!). It was hard not to sing and dance too much whilst solving. 

Some great use of technology in this game which amplified the experience. 

Easily my favourite at this venue and I’m excited to go back for Keyper’s secret and their upcoming Xmas game. 


Really unique from the very start with an element I’d never seen before in 170+ games. 

Excellent theming with some funny jump scares throughout. 

TONNES of puzzles to get through (observation, logic, physical etc. ) so really challenging as a 2. We took a bit of time (purely us not the game) to get going in this one and so needed the bonus token once we’d unlocked it. 

The only thing stopping the full 5* for me is that locks needed a bit more signposting. There was a few times where we had a 4 digit code and multiple locks to try it in. 

All in all another exceptional game from EO- GO PLAY!

Teamgröße: 2 Benötigte Zeit: 38:27 Ergebnis: Entkommen!

Great variety of puzzles and a believable tube-like setting. Enjoyed the interactivity of the second half and some fun aha moments. 

Teamgröße: 2 Benötigte Zeit: 27:23 Ergebnis: Entkommen!

Classic game with all the standard puzzle types. 

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