DarkParkGames

Von | Juni 29, 2020

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DarkPark bietet derzeit 4 Spiele an.

Spiele von DarkParkGames

📦Escape book
Bewertet zwischen 9 und 10 von 5 Never House90-180 minuten
Bewertet zwischen 8 und 10 von 5 Witchery Spell150-180 minuten
Bewertet zwischen 7 und 9 von 5 Conspiracy-19150-180 minuten
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Neueste Bewertungen und Rezensionen von Spielern

Lost Spectacles erfahren rezensierte Never House von DarkParkGames:
Rated between 4.5 and 4.5 out of 5
Gespielt am: 1 May 2024 Teamgröße: 2 Benötigte Zeit: 2 hours with a break Ergebnis: Entkommen!
schön😨gruselig

As other reviewers have noted, this is a high production value box set and I really like the ability to order a reset pack to ensure that the items that you may have scribbled over or folded (or screwed up and jumped on in frustration) can be reused and the whole kit isn't just a single use object. Puzzles were on the whole well structured and because I personally don't like heavy reliance on website interaction to resolve board game puzzle tasks, I didn't find the interaction too intrusive. 

Not so much creepy as an eerie feel to the story, but nicely atmospheric.  Expensive, but understandably so and a very good feel to the whole package.

Lotsa Locks erfahren bewertete Never House von DarkParkGames: Rated between 5 and 5 out of 5
Gespielt am: 13 Oct 2023 Teamgröße: 2 Ergebnis: Entkommen!
raffiniertimmersivmagisch😨gruselig
lareve experte bewertete Never House von DarkParkGames: Rated between 5 and 5 out of 5
Gespielt am: 9 Oct 2023 Teamgröße: 3 Benötigte Zeit: 2:14
Wesley Mead experte bewertete Conspiracy-19 von DarkParkGames: Rated between 4.5 and 4.5 out of 5
Gespielt am: 1 Jan 2023 Teamgröße: 2 Benötigte Zeit: 90m Ergebnis: Entkommen!
immersiv
abunai experte rezensierte Never House von DarkParkGames:
Rated between 5 and 5 out of 5

Quite remarkable. Highly recommended.

Lotsa Locks erfahren bewertete Witchery Spell von DarkParkGames: Rated between 4 and 4 out of 5
Gespielt am: 29 Oct 2022 Teamgröße: 2 Ergebnis: Entkommen!
immersivstory-getriebenmagisch
Wesley Mead experte bewertete Never House von DarkParkGames: Rated between 5 and 5 out of 5
Gespielt am: 14 Sep 2022 Teamgröße: 2 Benötigte Zeit: 100m Ergebnis: Entkommen!
schönraffiniertstory-getrieben😨gruselig
Wesley Mead experte bewertete Witchery Spell von DarkParkGames: Rated between 5 and 5 out of 5
Gespielt am: 13 Sep 2022 Teamgröße: 2 Benötigte Zeit: 120m Ergebnis: Entkommen!
schönstory-getriebenmagisch😨gruselig
artful dodger bewertete Witchery Spell von DarkParkGames: Rated between 5 and 5 out of 5
Gespielt am: 5 Feb 2022 Teamgröße: 2 Benötigte Zeit: 120 Ergebnis: Entkommen!
raffiniertimmersivstory-getrieben
Simon (The Overthinkers) experte rezensierte Never House von DarkParkGames:
Rated between 4.5 and 4.5 out of 5
schönpreis-leistungs-verhältnisraffiniert

The quality of the DarkPark at home games is excellent. Everything you touch has been thought about from the material it is made from to the way it has been presented. Never House is the best of their games so far - but the others are excellent as well.

Simon (The Overthinkers) experte bewertete Witchery Spell von DarkParkGames: Rated between 4 and 4 out of 5
preis-leistungs-verhältnisimmersivstory-getrieben
Sabrina (The Overthinkers) experte rezensierte Never House von DarkParkGames:
Rated between 5 and 5 out of 5
Gespielt am: 29 Jan 2022 Teamgröße: 2
preis-leistungs-verhältnisraffiniertheftig😨gruselig

Wow. We've played all the box games from Dark Park and they're all amazing but this game is the best of them all. Very high production value, an unexpected and clever ending, this game has all you could possibly ask for. Do not think twice, buy it!

We did need one hint and were not able to find that hint in English, but that might have just been us and luckily my Dutch is good enough.

Darren Miller experte bewertete Dear Santa von DarkParkGames: Rated between 3 and 3 out of 5
Sabrina (The Overthinkers) experte bewertete Witchery Spell von DarkParkGames: Rated between 5 and 5 out of 5
preis-leistungs-verhältnisimmersiv😨gruselig
stairs experte rezensierte Conspiracy-19 von DarkParkGames:
Rated between 4 and 4 out of 5
Gespielt am: 20 Jun 2021 Teamgröße: 5 Benötigte Zeit: 2:00:00 Ergebnis: Entkommen!
originalraffiniert

Not quite as good as Witchery Spell, but this still goes down as one of the top-5 standalone boxed puzzle games we've played. Great mix of puzzles, including some lovely "magic" set pieces, wrapped in a (surprisingly edgy, considering recent world events) engaging narrative. Only slight let-downs were a few minor QA issues (typos etc.), and a tiny bit of confusion in the gameflow towards the end, where we seemed to get lost as to what the active chain of puzzles should have been. Nonetheless, very, very good, and plenty to keep a group of adults entertained for a couple of hours.

lareve experte bewertete Witchery Spell von DarkParkGames: Rated between 5 and 5 out of 5
Gespielt am: 8 May 2021 Teamgröße: 3 Benötigte Zeit: 1:54 Ergebnis: Entkommen!
originalraffiniert👻unheimlich
jakea256 experte rezensierte Dear Santa von DarkParkGames:
Rated between 3 and 3 out of 5

Lacklustre puzzles yet some really fun moments. The story could have been more polished 

PuzzleParrot experte rezensierte Dear Santa von DarkParkGames:
Rated between 3 and 3 out of 5

Agree with the review that called it a "mish mash" of ideas.  Narratively unsound, with an ending that made me feel jerked around and annoyed.  Lovely prop quality and the seeds of something really emotional and moving, but not executed well.

PuzzleParrot experte bewertete Conspiracy-19 von DarkParkGames: Rated between 4.5 and 4.5 out of 5
Anonym rezensierte Conspiracy-19 von DarkParkGames:
Rated between 3.5 and 3.5 out of 5

Not quite as cohesive and transportive as Witchery Spell, but some really creative objects and interactions nonetheless. Absolutely still worth a play.

PuzzleParrot experte bewertete Witchery Spell von DarkParkGames: Rated between 4.5 and 4.5 out of 5
Anonym rezensierte Dear Santa von DarkParkGames:
Rated between 3 and 3 out of 5

In the nature of the star ratings, I can't justify calling this anything other than 'flawed but okay '. but still consider this better than what I would rate that 'low'.  As an escape at home box goes, it's well made. Great production quality, decent length and a lovely variety of things to look into. Yet while going through the game we couldn't help feel like it was an untested mish mash of two unrelated games, rushed out to hit the Christmas market.

Marketed with a tagline 'Time to start believing in Santa again' you may assume you're going to get a light, whimsical tale that is fun for a family of all ages. This is definitely not that. Since we played, the company has added a warning to their website, which I'm really pleased about, yet still feel like it is being marketed as a game for kids, whereas thematically I do not feel that it should be.

Now, when I say the game feels like it was untested, I understand misprints happen - not a problem really, as long as there's a way of avoiding the problem, or the errors are dealt with in a smart, way. Doing this without spoilers is often a difficulty task, yet in this game the misprint is hidden within a hint. You actually have to try a puzzle, fail enough to want to take a hint before you even know there is anything wrong. As puzzlers that love overcoming challenging parts of a game, even if it takes us forever, this was disappointing and lost us our faith in the game, after wasting so much time on something that wasn't even possible to give us the correct answer. We hunted high and low for something we'd missed, and instead, at the point of giving up, hoping the solution was cleverer than we were, we were faced with a mistake that the developer already knew about. A good tester would have firstly spotted the problem and secondly, even if it had gone to print, suggested that the misprint were brought to the player's attention before they give up on the puzzle.

A couple of other puzzles seemed to be based upon guesswork, and even though we used some educated guesswork to find the solution, we weren't sure that we were meant to enough to take another look at the hints to check how we were meant to know. The hint said something to the tune of 'this page tells you this', which it didn't, as far as we could see.

Then there was the way most of the solutions were given. If you'd played Witchery Spell, you may notice a familiar 'input' mechanism. Essentially a website with a series of questions that only by getting them all right can you get to the next section. Only it won't tell you which you get wrong, which means that any uncertainty in the answers could lead to failing you and making you have to start again. That is, if you haven't spotted how the designers had actually made the system. If you have, it becomes incredibly tempting to just cheat every time you aren't sure. Yes, that's on the player, so arguably you can't complain about that, but it revealed something worse about this design. Remember, one wrong answer and you will have to try again, with no clue as to what is wrong, so if you're playing legitimately, you'd better be sure about every thing you put in. There was one part that actually had two correct answers - not justifiably in the game - just that there was no way of knowing which answer was right. Without wanting to spoil anything, imagine the question was 'What happened next? A, B, C or D?' Your list of options can be narrowed down to two using some clever puzzling. Okay, so it's down to A or B. Knowing that the game won't tell you if you pick the wrong one, and not wanting to guess the answer, we spent a frustrating amount of time searching for something else in what had become a large compendium of items and information, hoping that something somewhere else would have reference to either A or B. Instead, there was no 'correct solution'. Either A or B would have let us through, and our desire to avoid guessing meant that we suffered needlessly, because the game had no correct answer. Schrodinger's options instead, one might say.

Another puzzle gives you a few different options for solutions. Maybe it's numbers, no telegraphing about the order - Maybe it's letters, but they don't fit together to make a word. The bare minimum of telegraphing - basically 'use this puzzle's answer here' doesn't tell you what you're looking for, and none of the potentials seem more likely than the others. We guessed correctly, while saying 'I hope it's more clever than this'. It wasn't.

Now, while the game initially seemed non linear, by the end it seemed clear that it was heading towards 'give this answer -> get the next important clue -> use that to solve something else -> repeat' territory, there was even a puzzle that while we loved its execution, didn't even lead anywhere. It seemed to be only bringing forward a plot that ended up being irrelevant, and never paid off. Certainly the puzzle had some cool features, that clearly wouldn't have been cheap or easy to just slip in, which led us to believe the game had been pivoted from a mystery story about what happened to someone into a Christmas cash in. The finale confirmed this, with a complete plot twist (and I don't mean in the traditional sense) to become something seemingly irrelevant beforehand, like a bad whodunnit giving you a few options for who committed a murder, only to have the narrator wake up in the final scene, with no crime committed.

Honestly, it's not a bad game. It has some fun elements, and some great production quality, but after finishing it, I was annoyed enough to come on here and write down my thoughts. It needed a tiny bit of testing, and perhaps a little focus on the story.

San rezensierte Witchery Spell von DarkParkGames:
Rated between 5 and 5 out of 5
Teamgröße: 2 Benötigte Zeit: 2 hours

Amazingly immersive for an at-home game. It almost felt like being inside a movie for the evening. Definitely worth getting some refill packs and sharing the cost with friends, especially if shipping internationally.

Anonym rezensierte Witchery Spell von DarkParkGames:
Rated between 5 and 5 out of 5
Gespielt am: 7/17/2020 Teamgröße: 3

Highly immersive story expertly woven throughout beautiful props, diagetic aha-filled puzzling, and well integrated digital components. One of the best tabletop puzzle games I've played!

Jan Chong rezensierte Witchery Spell von DarkParkGames:
Rated between 5 and 5 out of 5

This is the only boxed escape game that I have played, but it was really lovely.  High production value, well-done puzzles and some fun physical spellcraft.  We did it as a group of 5, with one member on zoom with a second box and it worked pretty well.  Really brings a bit of the escape room magic back home.

🌵Juliette B experte rezensierte Conspiracy-19 von DarkParkGames:
Rated between 3.5 and 3.5 out of 5
Gespielt am: 27/08/2020 Teamgröße: 2 Ergebnis: Entkommen!

High quality contents and enjoyable puzzling to be had, played this after Witchery Spell and in retrospect wish we had done the other way around - this is far easier. We still enjoyed it and had a good time playing, and definitely at the higher end quality wise for an at home game. You can also purchase a refill pack so you can pass it on after you have finished. 

Anonym bewertete Witchery Spell von DarkParkGames: Rated between 4.5 and 4.5 out of 5
Anonym bewertete Conspiracy-19 von DarkParkGames: Rated between 3.5 and 3.5 out of 5
🌵Juliette B experte rezensierte Witchery Spell von DarkParkGames:
Rated between 4.5 and 4.5 out of 5
Gespielt am: 31/07/2020 Teamgröße: 2 Benötigte Zeit: 148:00 Ergebnis: Entkommen!

This was so enjoyable - beautifully presented, well thought out with good interaction between virtual and physical media, and incredibly immersive. All the info is available to you from the outset and gradually you make sense of it. Probably not the hardest box game we have done in lockdown, but (to date) the one I have enjoyed the most. Absolutely recommend. 

stairs experte rezensierte Witchery Spell von DarkParkGames:
Rated between 4.5 and 4.5 out of 5
Gespielt am: 25/06/2020 Teamgröße: 2 Benötigte Zeit: 02:00:00 Ergebnis: Entkommen!

Witchery Spell is probably the best example of "mixed media" I've seen in any at-home escape room game so far. The box bursts open with content - yes, there's the obligatory welcome letter, newspaper cuttings, and journal entries (printed on appropriately different sorts of paper stock), but there's also a wide variety of interesting witchery components - glass vials containing mysterious powders and magic liquids, cloth bags of mystical stones, metal tools, various fabrics, photographs, tarot cards.... And they're not just souvenir trinkets - every single item is beautfully integrated into both the story and the puzzles. Alongside this array of physical artefacts, there are also various online resources that you'll need to visit throughout the course of the game, and you'll find yourself going back and forth between the physical and digital witchcraft worlds throughout. So there is a lot of content, and it's all really high-quality.


A lot of other at-home games we've played have prevented access to certain materials in order to artificially control progression of the game (e.g. "DON'T OPEN THIS ENVELOPE UNLESS INSTRUCTED") - however, in Witchery Spell you have access to everything in the box right from the start. This might seem overwhelming, and there are many components that you simply won't initially understand or know how to use. However, as the game progresses, you gradually gain the knowledge required to make use of these arcane items. Coupled with some superbly-executed "magic tricks" the game provides along the way, you really can convince yourself that you are developing enchanted powers of witchcraft too. This is a masterclass in interactive storytelling from DarkPark.

The puzzles themselves are all on-theme and well-integrated - you won't find any arbitrary 4-digit codes, ciphers or Morse code messages here - and although you'll want to have a paper and pen handy, many of them have surprisingly physical elements that make good use of that array of components.

We only experienced one problematic puzzle, which was caused by an environmental factor that the designers could not have controlled. Unfortunately, getting stuck at this point did lead us to discover perhaps the only disappointing part of this game - the hint system. There are no in-game hints at all - instead, players are invited to join a Facebook group to request hints. When we joined the group, we noticed all the existing posts and replies were in Dutch. This made searching the group to find whether a hint had already been given to our puzzle impossible, and we ended up accidentally translating some posts that related to sections of the game we hadn't got to yet.

Given the high production values throughout the rest of the game, the lack of a self-service hint system seems like a massive oversight. Fortunately, we were able to overcome our problem by ourselves but, had we not been able to, we would have been completely stuck at this point. I really hope that DarkPark consider adding a hint system in future games because, as it stands, Witchery Spell is a sublime experience from start to end, *so long as* you play through exactly as the designers intended. If you get tripped up at any point along the way, you might be on your own though.

egnor experte rezensierte Witchery Spell von DarkParkGames:
Rated between 5 and 5 out of 5
Really, really good, with many cute touches, great online/offline interactions, fantastic production value, and some startling novel elements.

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