von Escape Hunt Norwich (webseite)
Intu Chapelfield, St Stephens St, NR1 3SH
2-6 Spieler
60 minuten

Step into 1942, when the world is at war. The Nazis have developed a series of devastating new superweapons that could obliterate Britain and win the war at a stroke.
As MI6’s top agents you’ve been chosen to find and destroy these fiendish inventions before they destroy us. The latest news from HQ is that the superweapons are primed and ready to launch, so you have precisely 60 minutes to discover their location, destroy them and save Britain.
The stakes couldn’t be higher – take too long and there won’t be any Britain left to save.
Gesamtwertung

basierend auf Bewertungen von 38 Benutzern
kombiniert mit Bewertungen von 4 Benutzern
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Spielerbewertungen

This room is tricky to review - we got the record on this one which was nice but sadly some broken props and a slightly absent host meant we wasted time and got frustrated at something that, in reality was an easy fix. There were some "fun" puzzles in the room that made us laugh but unfortunately the poor quality and props being broken meant some puzzles weren't completed as per the room instruction and no guidance was given, made for a negative experience for us.
Our host was really nice, it was fairly evident he was unable to "fix" any issues as it was out of his remit, for which we felt sad as it has potential to be a good room if those bits could be fixed and work properly.

We started really well in this room then lost our way and failed to fully recover. In our opinion a couple of the puzzles seemed illogical. Games master was really good but couldn’t help feeling a little underwhelmed

This is a decent room and there is one particular element that is incredible! Lovely puzzles and a good amount of challenge that fitted in with the theme and kept the two of us occupied.

Hard for just two players. Good story and very immersive


Great game!
Only flaw (as with many Escape Hunt games) was when the GM had to look/listen for us doing something to trigger the next step, rather than it being mechanical. Most of the time, this is fine, except when the GM isn't concentrating!
There was also an instruction sheet for a puzzle that literally made no sense to us, to which the GM said 'yeah, a lot of people say that'.

Good escape room with some really nice touches related to WWII, but we were slightly frustrated by a slightly illogical puzzle two-thirds of the way through and despite requesting assistance several times were left on our own for quite a while. The hosts outside the game were extremely friendly and professional, but unfortunately they weren't as available as we would have liked in the game itself.
That said, we had a great time and intend to go back to play the Alice room!

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Overall, this was an outstanding escape room. If you only do one in your life, this might be a contender. If you want to do a lot and are looking for somewhere to start… honestly maybe don’t do this one first. I have a feeling it would make any subsequent ones you do a little less engaging.