Lockhill: The Sanatorium (midnight mode)

Von | Januar 18, 2020
Gewinner von 5 TERPECA-Awards 2019-2024

von Lockhill (webseite)

Deligiorgi 55, 10437

Athens

1-5 Spieler

Sprachen: EN, EL

150 minuten
"The sanatorium is no longer used. From what I've read, it was used for both the mentally and the physically impaired and the living conditions in that place were truly horrendous. The strange thing is the other day I was passing by, I swear I think I heard someone screaming from the inside. I surely must have been mistaken though because it was closed down long ago."
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Bewertet zwischen 4 und 5 von 5

basierend auf Bewertungen von 13 Benutzern
kombiniert mit Bewertungen von 5 Benutzern

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Spielerbewertungen

Frightnight hat dies bewertet:Rated between 4.5 and 4.5 out of 5
heftig💀extreme angst
escapemynightmare erfahren hat dies bewertet:Rated between 4 and 4 out of 5
immersiv🧟schrecklich

Some amazing scares/acting scenes but felt the puzzle flow was weak in parts. Not the biggest game area in comparison to other experiences in the city and with this comany. 

Alexis D hat dies bewertet:Rated between 4.5 and 4.5 out of 5
Gespielt am: 5 Jan 2025 Teamgröße: 3 Ergebnis: Entkommen!
immersivheftig💀extreme angst

An exceptionally intense experience. The confined space, shrouded in dense smoke, created a heavy, almost suffocating atmosphere that left us with the unsettling feeling that we could barely take a step. The actors were pivotal in cultivating this environment of absolute terror, embodying the fear so convincingly that the audience could not help but be completely drawn into it.

caroline354 experte hat dies bewertet:Rated between 4 and 4 out of 5
👻unheimlich
matt_keds experte hat dies bewertet:Rated between 4 and 4 out of 5
Gespielt am: 1 Nov 2023 Teamgröße: 2 Ergebnis: Entkommen!
preis-leistungs-verhältnisimmersivstory-getrieben😨gruselig
Jess_keds experte hat dies bewertet:Rated between 4 and 4 out of 5
Teamgröße: 2 Ergebnis: Entkommen!
schönimmersivstory-getrieben👻unheimlich

I should start by admitting that I convinced my husband to play this with ‘day mode’. So we had the full puzzles and no live actors. This was a good opportunity for me to experience a scary room without the fear of something chasing me/jumping out. It was nice to have the opportunity to explore the expansive layout, without sweating at every turn. That doesn’t mean it wasn’t scary though! The music is timed well and they definitely knew when I was feeling confident as they would ramp up the sound bites whenever I would walk around on my own. It was easy to see how terrifying this would have been with the actors as there is no place to hide. The layout is expansive enough to feel like you could get lost, without being overwhelming. I truly felt like I was in an abandoned sanatorium, as the set-design is beautiful. I was so grateful to have full access to a fully functioning torch throughout the experience. It’s possible these aren’t available during the midnight mode, best to ask! 

The puzzles were themed well to the story and the clue-system complemented the story. For the first time in a long time, I came out of the room with many questions. We had somehow not done roughly 3 puzzles yet somehow escaped successfully. We escaped with a minimum of 20 minutes spare so we couldn’t understand why we weren’t able to complete these puzzles. I felt like it ended abruptly. The GM spent his time (still in character) explaining why it works this way, but I still don’t fully understand. I imagine with the actors and completing all the puzzles would make this a 5 star room. 

gaia00 experte hat dies bewertet:Rated between 5 and 5 out of 5
Gespielt am: 18 Sep 2022 Teamgröße: 3 Ergebnis: Entkommen!
immersivstory-getriebenheftig👻unheimlich
Jens (Bruteforce) experte hat dies bewertet:Rated between 5 and 5 out of 5
Gespielt am: 17. November 2022
immersiv🧟schrecklich
abunai experte hat dies bewertet:Rated between 5 and 5 out of 5
immersivstory-getriebenheftig🧟schrecklich
Anonym hat dies bewertet:Rated between 5 and 5 out of 5
Teamgröße: 4 Ergebnis: Entkommen!
immersivstory-getriebenheftigziemlich schwierig💀extreme angst

The. Scariest. Escape. Room. At least the scariest I've ever done. Unbelievably immersive, and cleverly designed. If you're looking for an experience you'll be talking about forever, this is it. 

Truthfully, you need to do Midnight mode to get the most out of the game.

Magical set that truly becomes part of the character of the scares - we were left constantly wondering how 'something' appeared 'there'.

In terms of design, once you're out, you'll realise how clever some of the mechanics were to ensure all teams get a decent experience, even if they're too scared to do much! Play it - the therapy bill afterwards will be worth it.

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This entire experience truly felt like we were in a live adaptation of a Resident Evil or Silent Hill video game. It. Was. Incredible.

The Sanatorium is the third part of a trilogy about Nathan Jones, a professor of the University of Boston, who spent the last year researching a recent archeological find, from a small and good forsaken village in the north. Now he’s missing for two month.
A fantastic experience, creepy even in non-scary mode, and potentially terrifying in the scarier version with actors. It’s got good puzzles, a great sense of exploration, “fun” character interactions and amazing theming. If you’re in Athens, and think you can cope, play this game, ideally in MIDNIGHT mode.
The Sanatorium was the best kind of bonkers. It was big, beautiful, menacing, and loaded with surprising sequences.

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