To solve the riddles, you need to think out of the box.
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In a way, it could be that it's just not a puzzle book for me. But there's also that little voice telling me that it wasn't just about me. Also the book itself is reason to not like it that much. Some puzzles were definitely good and well thought out, but with too many of them I felt disappointed even after knowing the answer. Alternative answers were just as good and often it's just a matter of trying different alternatives and see which one was the 'correct' one. I also didn't like the external knowledge part. For web-based games I don't mind going to Google to help finding an answer, but when puzzles are in a physical book, I want to be able to solve them with just that book.
All in all, great artwork, some great puzzles but overall, definitely not the 'standard in the scene' anymore.
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If you’ve never done a puzzle book like this before, I would recommend that you pick up Tachyon first. It’s basically the exact same kind of book, but with a tighter theme and tighter puzzles. If you get through that and are dying for more puzzle book action, then Journal 29 is worth picking up, just expect a bit more frustration than the former.