Our enjoyment of this was severely hampered by what turned out to be a printing error. We had one component that was missing a printed area (but it's not in a location where you would expect printing so we couldn't tell there was supposed to be something there), which probably cost us about 30 minutes of actual time plus the 17 minutes that taking the three hints to get the answer added to our clock. This was incredibly frustrating, and lets down the otherwise high production quality.
We generally enjoyed the puzzles, although I did find a few of them to be a bit lacking in a connection between 'the way you get the answer' and 'a plausible in-world mechanism for that to be the case'. In one case, I was convinced that what my friend was trying to do wasn't right (it was) due to the way the artwork was drawn.
As with the other two Mystery Agency games we've played, the components were of decent quality (apart from the printing error), and we did enjoy the way story dealt with the missing evidence. The game is fully reset-able, although there are some parts which may be more obvious to subsequent players due to handling. The outer container isn't as robust as with the other two games so might not survive as many resets as the other two - our copy had one bit that was slightly torn before we started.