von Escape Hunt Manchester (webseite)
Corn Exchange, Exchange Square, M4 3TR
3-6 Spieler
Sprachen: EN
60 minuten
Step into the future. Enter the offices of ChronosCorp HQ, where eccentric billionaire Alastair Montague’s efforts to develop commercial time travel have caused a tear in the fabric of space and time. The Cybermen are ready to take advantage and attack Earth.
Gesamtwertung
basierend auf Bewertungen von 39 Benutzern
kombiniert mit Bewertungen von 4 Benutzern
Deine Bewertung
Spielerbewertungen
Doctor, Who…Designed This Terrible Room
I had a Virgin Experience voucher and so brought a team of four…regretfully. This room is pants!
Story
Seal a tear in the fabric of space/time before the Cybermen break through it and take over the world.
Puzzles
The puzzles made little sense, and there was a least two occasions we’d completed a challenge without even realising. The steps required for the final ‘action’ were janky.
Mise en scene
Having never watched an episode of Doctor Who, my grasp of the few references scattered about must mean they lacked depth. I was expecting an immersive, high-tech, sci-fi adventure, but what we got was little more than a generic, uninspired half study/half laboratory mishmash.
Final Comments
The posters advertising this room make it look exciting, but Worlds Collide needs to be closed and re-thought.
This room was filled with red herrings and broken tech. Out of the 5 main puzzles, 1 was completely correct but wasn't accepted until the second go, 1 was designed so that the actual puzzle didn't work and the item just fell out, 1 was discovered on accident, 1 was made out to be much more difficult and then had an anti-climactic solution when the item needed was just found elsewhere. Also for a Doctor Who themed escape room, they really didn't include as many references as I was hoping.
We came to this room for a birthday treat for a Doctor Who fan’s birthday, and sadly, it thoroughly disappointed. To start with, we were waiting nearly half an hour after our booking time to go in. We were told that there was some broken tech in the room, but not to worry as the game was fixed and was now in full working order! Also, that we wouldn’t be penalised for time and would still get our full time. Well, thank goodness for that!! We were greeted at the door by Scott, who was lovely, upbeat and really got us in the mood. And we got into the room and our immediate impression was good - it was quite a good looking room and we set to trying to solve puzzles. Unfortunately, from this point our experience just went from bad to worse. At all sorts of points either the tech didn’t work properly, or bits of the game were missing completely, or our host was not paying attention to our gameplay and had failed to notice exactly where we were in the game (at more than one point a puzzle had been solved for about 5 minutes, before suddenly “the game” caught up!); often the problem was a combination of these. After muddling through with all sorts of ongoing issues and things not triggering or working properly, we eventually reached a point near the end of the game where we needed an item that we were *repeatedly* saying was not where it should be. At which point the host told us on the audio that this malfunction often happened and to just play on without the object. As we tried to complete the final set piece, though, we were repeatedly prompted to use this missing object and were sent round and round in circles for ages, trying to solve the final puzzle without it. It was increasingly frustrating and actually made a couple of us rather cross as we always like to try and beat a leaderboard time, and time was ticking away. This should never have been allowed to happen. Eventually the end of the game triggered, and we were able to exit, in a very anticlimactic way, to be met by a different host - Hannah, who was I think the one who had taken us through the game itself. I think, without us being rude (I actually apologised for having got a bit annoyed inside the room towards the end!), we made obvious that we had not had a good time. Now, maybe she was having an off day; but, instead of an apology, and an attempt to make up to us our wasted time and money, she just seemed uninterested and said that the broken things “happen all the time”. When a venue has just taken over £130 from team for an hour’s play you really don’t expect such poor service. We have also yet to receive our team photo. This room was such an incredible disappointment, with only one star awarded for the set dressing and theming of the room, and another half for Scott enthusiasm at the start. It really was scraping the bottom of the barrel though and I wouldn’t go back to this Manchester venue of Escape Hunt, however well their other games are rated. Definitely avoid.
Bewertungen von Escape Room-Bewertungsseiten
While there are any number of escape rooms that carefully skirt intellectual property laws with thinly veiled 'homages' to popular franchises, fully licensed games are much rarer, and so it was with much fanfare that Escape Hunt announced their official Doctor Who game Worlds Collide. It differs from their other offerings in requiring at least three players and costing a higher ticket price. (I didn't see anything in the room that was impossible to do with two people, so if you're okay with the ...
I have to say I'm slightly ambivalent - on one hand, the room is filled with obvious and not-so-obvious references, including a few voice-overs by Jodie Whittaker herself. But as a room, it's not particularly impressive nor clever. Even the inventory control system is fairly basic - images are pasted directly in your team's shared Google Doc. The room "does the job", for sure, and the theme ensured I'd have a good time, but that was about it.
Siehe auch
- Escape Hunt Birmingham: Worlds Collide (Birmingham)
- Escape Hunt Bristol: Worlds Collide (Bristol) (geschlossen)
- Escape Hunt Leeds: Worlds Collide (Leeds) (geschlossen)
- Escape Hunt Oxford: Worlds Collide (Oxford) (geschlossen)
- Escape Hunt Reading: Worlds Collide (Reading)
- Escape Hunt Play At Home: Worlds Collide (remote avatar) (nicht verfügbar)