You’ve heard the rumours of a priceless secret found by Sir Henry Cunningham – and of its fate in his hands.If only you could re-discover its source, and may be exploit it for yourselves… Re-tracing Sir Henry’s steps, you’ve found a cave at the foot of a rumbling volcano. It may be the entrance to the lost realm of the Leopard People where Sir Henry witnessed their sacred rituals all those years ago. Dare you enter? Can you unravel the hidden ways to delve further into the heart of the mountain? Will you finally wrest the prize from the mountain’s grasp and escape?
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Teamgröße: 4Benötigte Zeit: 45 mins ishErgebnis: Entkommen!
schönhightechimmersivziemlich schwierig
This was a fun game with an impressive set. Each puzzle took a bit of time to figure out making it feel rewarding when we solved things. There were some cool tech elements. At one point we had to manually help something out that should have been automatic, but the gm radioed us to let us know that. I think this room will be a hit with people who’ve played quite a few before and are happy to jump right into puzzles without too much direction. Great fun.
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Gespielt am: 4 Jun 2023Teamgröße: 2Benötigte Zeit: 50Ergebnis: Entkommen!
I believe we were the first members of the public to try Secret of the Leopard People when it first opened, and I somewhat regret that. It'd be nice to wipe my brain and try again once (hopefully) some of the minor issues we had are ironed out.
Firstly, it looks gorgeous. Clearly a LOT of money has gone into this room, and it's paid off. It's one of the best looking escape rooms we've done in a long time, with plenty of lovely puzzles to explore. The theme is exquisite. Often these kinds of rooms look very tacky, not so here, it mostly looks authentic.
The room doesn't have any written clues, and while this was fine at first, as the game wore on some of the visual clues weren't quite as successful. It wasn't always clear what we had to do, and some games had similar symbols so working out what related to which puzzle was confusing on a couple of occasions. I could sense the GM becoming a little frustrated with us, but I suspect as more people play the game they'll spot if it was just our brains at fault or if they can add things to make it all a bit clearer.
One bit of the room wasn't quite set right, and reset itself during the came which confused us, as I wasn't sure if we'd triggered something. I think it was just a door going back to where it should have been all along though. Similarly, we accidentally triggered something in the latter stage which completed something far too early. Again, it's a learning process and that will hopefully be worked on to make it impossible for future teams to do that.
I think after the game has settled in and the team can tweak any issues it'll be one of the best, it just needs a tiny bit of work. (That may have happened already, it's been open a couple of months now)