Cluedini Yarm: Blitz

By | März 20, 2019

von Cluedini Yarm (webseite)

Winpenny House, 135-137 High Street, TS15 9AY

Yarm

2-6 Spieler

Sprachen: EN

60 minuten

On the verge of cracking the Nazi Super Code and bringing and end to WW2, Agent LoneWolf was murdered late last night by undercover spies who have infiltrated our ranks. Intelligence officers have since learned that a Luftwaffe bombing raid on LoneWolf HQ is iminent.
Aware that his every move was being watched, LoneWolf spent the last few weeks of his life securing his work with a series of elaborate puzzles, riddles and red herrings.

The bombing raid is imminent. The fate of a nation is at stake. ​Your country needs you.
Can you complete what LoneWolf started by solving the clues, cracking the code and escaping to safety before it's too late?
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Bewertet zwischen 2 und 3 von 5

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Spielerbewertungen

Jen Wells (Get Wells Soon) experte hat dies bewertet:Rated between 30 and 30 out of 5
Gespielt am: 14 Feb 2023 Teamgröße: 2 Ergebnis: Entkommen!
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We love a WW2 room and have seen a lot of the more common tropes before so it's always nice to see some new ways of creating puzzles. It's a harder room than Hex, which we'd played first, although it's far from tricky and the puzzles make sense. Just as with the other rooms at Cluedini, you won't find huge, impressive sets and Props in here but you will find loads of padlocks, which is always something we enjoy.

One thing Cluedini do very well is signposting and that's crystal clear in here. A nice little room in a beautiful part of the country!

Amanda Mary Mack hat dies bewertet:Rated between 30 and 30 out of 5
Gespielt am: 26 Aug 2017 Teamgröße: 4 Benötigte Zeit: 58:47 Ergebnis: Entkommen!
Anonym hat dies bewertet:Rated between 45 and 45 out of 5
🦡cipherdelic virtuose hat dies bewertet:Rated between 30 and 30 out of 5
Ergebnis: Entkommen!
Scotus0 experte hat dies bewertet:Rated between 30 and 30 out of 5
Gespielt am: 30/09/2018 Teamgröße: 5 Benötigte Zeit: ~55:00 Ergebnis: Entkommen!

Uni Fam Takes on the Blitz

Who would have thought Yarm has an escape room?!

Story

Gain access to Agent LoneWolf's sealed away, Nazi Super Code-busting work to prevent a Luftwaffe bombing raid and escape to safety.

Puzzles

The puzzles were varied and required a lot of different skills and senses, but they all ultimately led to finding three/four digit codes. Some contrasting locks would have been appreciated- a directional at the very least.

Mise-en-scène

A compact, cute WW2-themed room. There was no feeling of threat or danger; it felt like a tame museum exhibit. This therefore didn't engross me in the story.

Final Comments

Despite its smallness, we were able to split up to simultaneously work on tasks. As there are a lot of them, I'd recommend a team of about 4.

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