In the near future, governments work on ever more deadly viruses to develop end of days weapons technology that makes the atomic bomb look like child's play. Deep in an underground bunker a team of scientists have been creating the deadliest virus yet, but communications have suddenly been lost. Sensors detect a biological hazard down below, but the fail safes have been manually shut off meaning the virus could already be escaping. It is up to you to find out what went wrong, contain the virus and save the day. The fate of the world is in your hands - if the virus escapes then humanity is doomed. For science fiction and technology lovers, this escape room is packed with gadgets and drama.
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Enjoyable game and excellent set but this Room has glitches and issues with it's digital puzzles, the final puzzle which costed us time due to not activating a certain software even with correct placement. We completed 2 minutes over the mark and was not cut off at the 60 timer.
fully immersive, lots of tech (no padlocks), a scifi theme, this is ticking an awful lot of boxes and I imagine its a great game in person. To qualify, I felt there is too much reliance on the Telescape inventory system, you do feel overwhelmed at times by the information, this room for real is non-linear but I'm not convinced that works in what has to be a linear format, I want to play the room and not the inventory. This is probably coming across as negative but the Avatar was great, the picture and audio very good.
It takes a pretty ballsy company to launch a set of escape games in London promising "the most immersive and high tech escape rooms you have ever experienced". But marketing departments have a way of getting carried away, and while for most experienced players AIM Escape aren't likely to live up to their own billing, they certainly do use plenty of tech and have some good-looking room designs. Their promo pics and design aesthetic have a particular style that I associate with game designs impor...
This was a fun game with a variety of challenges and a fantastic set, but I can't help but feel that it fell short of its potential. This could be a fantastic mission if they smooth out some of the puzzles and enhance the finale - fingers crossed they manage that.
It’s a challenge, but a fully rewarding one that transplants you, the players, into the middle of a high-adrenaline thriller zombie film where the fate of the world is literally in your hands. The ambience and atmosphere is second to none (no, seriously, I mean it!), and the staff (despite it being very busy when we booked) went above and beyond to make sure we were well looked after.
Rogue scientists have created a deadly pathogen which has escaped and will wipe out mankind. Can the Escape Goats contain the bio-hazard whilst avoiding becoming infected ourselves?
Blistering biohazards! We threw ourselves into one of London's newest escape rooms to try to save the world from a deadly virus...
We had a fantastic time playing Patient Zero 2150 online, but sometimes you play an online avatar escape game, and wish that you could have played it in person. I’m honestly not sure which experience would have been better, so if you can’t make it to London, you won’t be disappointed playing online