von Clue HQ Wirral (webseite)
50-54 Market Street, Birkenhead, Merseyside, CH41 5BS
2-6 Spieler
Sprachen: EN
60 minuten
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basierend auf Bewertungen von 36 Benutzern
kombiniert mit Bewertungen von 2 Benutzern
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#46
I don’t normally like to criticise a room without giving it a few decent points, but this was not a good experience. Easily in the bottom 5 of 40+ rooms we have completed. Some of the puzzles were infuriating and boring, the host even came in at one point (something I’m not a fan of unless asked first), because our logicaL solution to a puzzle was wrong, yet the real solution was so convoluted. A shame as it’s our first trip to Clue HQ, I wouldn’t bother with this one.
A typical ClueHQ game, with plenty of variety in the puzzles, good set and enjoyable game play.
I would like to preface this by saying that we had a really lovely host, and that the clues given were useful and well timed. Despite this, I think that this one-room experience is not all that great. you are greeted with about 20 padlocks, none of which can be opened because the game is entirely linear. Its designed so that the host has to tell the group what puzzle to start on before the timer begins, which in my eyes is a flawed design choice. we were also told the order to unlock the padlocks, to help with the linear nature i guess, but couldve been completely avoided if the locks werent visible from the get go. We got out in one of my slowest times, and despite it being quite early and so maybe our minds werent as sharp as they couldve been, I dont think this was my kind of game.
This is a futuristic take with a lot of codes to break. It feels a little heavy on the code-breaking side of things as you don't always get a reward for finding one code before there are still so many more to find just to gain access to the next part of the narrative flow.
Also, the only room I've seen where you get entirely clued on a Morse code line, and where they have to clue so frequently that they already have the text pre-saved in the system. I'd have improved the puzzle rather than adding more clues, but I guess it wasn't an option.
Bewertungen von Escape Room-Bewertungsseiten
I'm a sucker for most sci-fi themes, so with a choice of games for a morning slot at Clue HQ's Birmingham branch I went straight for A-I-9's story of battling a rogue artificial intelligence. Also, the alternatives were their Cell Block C and Bunker 38 rooms which have been franchised to a wider number of locations across the UK, so it made sense to go for the harder-to-find game.
Clue HQ is one of the UK's large escape chains, with currently three core branches and close to a dozen franchise l...
Siehe auch
- Clue HQ Birmingham: A-I-9 (Birmingham) (geschlossen)
- Clue HQ Leicester: A-I-9 (Leicester) (geschlossen)
- Clue HQ Malvern: A-I-9 (Malvern)
- Clue HQ Blackpool Promenade: A-I-9 (Blackpool)
- Clue HQ Swindon: A-I-9 (Swindon)
- Clue HQ Bristol: A-I-9 (Bristol)
- Break Free Leicester: Spy Mission (Leicester)
- Clue HQ Kingston-upon-Thames: A-I-9 (Kingston upon Thames)