Modern Fables: The Escapist

Von | März 20, 2019

von Modern Fables (webseite)

Guild House, Rollins Street, SE15 1EP

South London

2-6 Spieler

60 minuten

closed
In a forgotten warehouse in South Bermondsey – South London, Lavinia Carter runs her bar ‘The Escapist’, once a lively part of the local arts scene. Rumours and strange occurrences have led to Lavinia and her bar to being shunned. Her behaviour becomes ever more erratic and now Lavinia herself seems to have gone missing.
Lavinia’s sense of adventure has always been strong, with her travelling the world at a moment’s notice. However, her trips have been getting more frequent and secretive since she has been uncovering strange truths about her late grandfather.
Lavinia’s long-term friend Alfie has asked you to help get the bar back to it’s former glory while she’s away on her latest trip. Will your curiosity lead you to snoop around when he isn’t looking..? What is Lavinia up to..? What happened to her grandfather..?
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Bewertet zwischen 3.5 und 4.5 von 5

basierend auf Bewertungen von 7 Benutzern
kombiniert mit Bewertungen von 4 Benutzern

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Spielerbewertungen

StaceyF experte hat dies bewertet:Rated between 4 and 4 out of 5
Gespielt am: 15/05/2018 Ergebnis: Entkommen!
immersivtolles hostingheftig😨gruselig

I remember at the time we did this room it was one of the most immersive we'd done and the entrance to the building and the host in character was so perfectly creepy we were so excited to start playing. 

I don't remember much about the puzzles; I know friends who went post-Covid who didn't click with the game like we did which could have been a different host or perhaps we hadn't played many games at that point. 

amywoof hat dies bewertet:Rated between 3.5 and 3.5 out of 5
jakea256 experte hat dies bewertet:Rated between 2.5 and 2.5 out of 5
Gespielt am: 16 Oct 2021 Teamgröße: 3 Benötigte Zeit: 45 mins Ergebnis: Entkommen!
immersivstory-getriebenunoriginellziemlich leicht😨gruselig

Weirdest building I’ve been to for an escape game but it fit the vibe for the story we were about to solve. The start of the game was really immersive from the unusual entry to the games unit and the in-character bartender appearing. The game itself was quite basic and relied heavily on simple world play riddles which was disappointing but would still be good fun for newbies. 

Alice Lucy hat dies bewertet:Rated between 5 and 5 out of 5
Ergebnis: Entkommen!
immersivstory-getriebentolles hosting
Charly experte hat dies bewertet:Rated between 3 and 3 out of 5

Agreed re creepy vibe - was a bit of a random place! Walking through an empty building, out onto a balcony and then into a dark room to wait! Definitely put me on edge before I even started.

Matthew Canner hat dies bewertet:Rated between 4.5 and 4.5 out of 5
Zoë Dudeney hat dies bewertet:Rated between 4 and 4 out of 5
Teamgröße: 5 Ergebnis: Entkommen!

The whole place is creepy- no one greets you and when they do, they are fully in character. The room puts you on edge but the tasks are great, we really enjoyed the whole experience.

Bewertungen von Escape Room-Bewertungsseiten

On seeing the pre-launch website for this company I mentally marked it down as one to get excited about. The 'urban fairy tales' concept presses my buttons, and the description suggested a very promising focus on immersion and drama. A room full of puzzles can be great fun, but all my favourite games have been driven by story and immersion, or at least by atmosphere and theme.

The initial description of their first game then sounded surprisingly mundane. A woman is missing, and you're asked to ...

A game that aimed to be fully immersive but, for me, fell short of the mark. An over-reliance on riddles, a set that was a little too bare and an ending that left me feeling they'd not hinted at quite enough of the story added up to make me feel underwhelmed.
There’s a somewhat interesting contradiction at the heart of The Escapist that makes it tough to write about. If you check out the website you’ll see a lot of background story about a woman, Lavina, who ran an illegal bar in South Bermondsey. She’s gone missing, and your job is to explore said speakeasy and try and find out what happened to her. But that’s not really the theme. The real theme is a bit more darker and mystical, but as it’s not really talked about on the website, I shouldn’t really give it away. Even though it’s fairly apparent from about five minutes into the game.
In a warehouse in the deep depths of South Bermondsey lies The Escapist, a rough speakeasy where you can get rough drinks and meet rough people. Lavinia, one of the operators, has turned up missing. We needed to go and discovery what on earth was going on.

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