Amsterdam, Aug 2016
The room starts in the dark with a hunt for the lightswitch – which I feel didn’t really add much to the game itself. However, we had that done after a minute or so, and could get stuck into the puzzles.
The puzzles were varied – and had very few locks. (Certainly none that I can remember.) The game had some interesting elements, and although there was no real indicator you got a sense of progress as the focus of certain puzzles roamed around the room. A couple of the puzzles were deliberately amusing at the expense of the theme, but then we were amused so it didn’t seem to matter too much.
In the end, this game felt fairly traditional, but it was well executed and had a good range of puzzles to keep us busy.
The very first puzzle in this room put me off it – an unnecessary search in darkness which was more about how quickly you got lucky and stumbled across the target than anything skill-based.
There were some nice creative touches and decent variety in the puzzles. Even making allowances for it being overshadowed by the significantly higher quality Claustrophobia rooms that we played on the same day, it was an entirely acceptable escape room with a few weaknesses that stop it climbing above an ‚average‘ mark.
All I remember was I found this room basic and frustrating.