You’ve convinced a few of your friends to head deep into the woods with you to explore the abandoned Fernvale Orphanage. You’ve all heard the spooky rumors. The door closes behind you and bolts shut. If there is a way out, you have no choice but to go deeper to find it. In just a weak glimmer of candlelight, you must travel down the path the director dug out many years before, casting the same spells he used to first open these doors. What was that noise? Is someone walking down the hallway? What happens if you're not out of here by midnight? Please, lost souls, heed this warning. Or book a room today...
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Helfen Sie anderen Enthusiasten mit detaillierteren Gedanken zum Spiel (bitte keine Spoiler!)
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Quite disappointed by this one. Set is great but very few puzzles to solve and the avatar wasn't really in character enough and just made everything a bit too easy.
Good room, puzzles flow and are well thought out. The room is well decorated and quite big - there are several rooms to get through and much to explore.
Not one for the chicken wusses amongst you (and I include myself in that!) luckily I had a big brave helper on hand! Some nice little touches and puzzles, very glad to have solved this one so I don't have to do it again!
This was my first ever escape room so it has a special place in my memory just because of that. There were some ups and downs to this room, looking back. The first puzzle had a technical problem for us so we were stood around for quite a while! I enjoyed searching for clues and going from very tentative to bravely exploring the space. There were some clues from a previous puzzle still in the room, but they had simplified the puzzle so we got a little distracted trying to use clues we didn’t need for a while. With some small adjustments this room could have been better. This room was really fun and I immediately came out and booked another room so definitely a good start.
We had just come off another win with The Devils Playground and it was time to face our next scary challenge RUN. Classed as a level 2 scare room, however as we would soon find out, creepy and spooky can soon translate to scary very quickly especially when left in the dark. Our games master for Run was our main man Lee, we were wondering if our gracious host would be our games master soon and we are so glad he was. He did the role fantastically giving clues without "hand-holding", Not that Tori or Beth did so either. That's one thing we really commend The Great Escape Room does so well, they give you a chance to actually solve the puzzles and when they do give a clue it still doesn't give the answer away fully. The story of RUN is a more spooky tale compared to Abducted or The Devils Playground. We had found ourselves at an abandoned, derelict building 1 hour from midnight in the middle of a storm. We were now trapped in this house and had to find the secrets to free the children's spirits trapped within. Blindfolded we walked in a fashion we are all accustomed to into the darkness for our briefing then it was time for the game to start...