Ferdinand Huyckstraat 28, 1061 HW
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A 1920s socialite disappears but where to and why? You should investigate.
An interesting room - in the basement of a creative school. Not an easy place to get to by public transport without walking far as well.
The room is nice to look at - lots of old furniture. Quite a few 3 and 4 digit locks, but not as many visible at a time that it was confusing. Great use of light in the puzzles - not so great use of darkness. Creepy turn to the story was not really our thing - we are not into the horror stories type things and it wasn't what we were expecting from reading about the room.
One puzzle needed outside knowledge that we did not have but we could brute force it - the next part of the puzzle was fiddly... so much so that we needed a clue to solve it even though we had found the way to solve it.
The game had a very long intro - that part is not our favorite, but the GM did great. There were just too much repetition.
Loved the trinket we got at the end.