von The Clockwork Door (webseite)
51 Wellington Quay, D02 NH04
2-6 Spieler
60 minuten
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It's hard to describe this room. The puzzles were mostly good, though the ending required the GM to see the final act via camera (which we were naturally standing in front of) in order to know we were done.
The immersion is very low in this room, with very basic decor - it felt a lot like it was in a shed, with some rather basic bits and bobs from the pound store as objects in the room.
There was also some crawling with no padding, which I know would be tricky for some.
The GM was good, though when we were done he was gone before we had got our stuff out of the locker and we had to see ourselves out - the Clockwork Door is also a board games cafe and I think he had other things to get back to.
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Of all the escape room lobbies I've seen Clockwork Door's was one of the most inviting, thanks to the board game café they run in the same location. We were welcomed in, offered biscuits and hot drinks, and encouraged to dip into the board games while we waited, or to try their VR lounge - I could happily have spent the whole afternoon there.
'Witch House' is a game name that could be anywhere on the spectrum from mildly creepy through to utterly terrifying. Clockwork Door's game is much nearer...