Time Run: The Celestial Chain

By | März 20, 2019

von Time Run (webseite)

9-15 Helmsley Place, E8 3SB

East London

3-6 Spieler

Sprachen: EN

60 minuten

closed
A rogue goddess, once imprisoned, has broken free of The Celestial Chain. Gather what you need to bind her, once again: or risk the end of the world as we know it. 
- Gather the artefacts you need from across time to imprison an ancient force.
- A brand new format, never seen before in a live game experience
- A clear scoring system that reflects your team achievements
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Gesamtwertung

Bewertet zwischen 3.5 und 5 von 5

basierend auf Bewertungen von 18 Benutzern
kombiniert mit Bewertungen von 9 Benutzern

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Spielerbewertungen

Anonym hat dies bewertet:Rated between 45 and 45 out of 5
Gespielt am: 4 Dec 2016 Teamgröße: 5 Ergebnis: Entkommen!
schönoriginalimmersivsehr schwierig
Charly experte hat dies bewertet:Rated between 45 and 45 out of 5
Ergebnis: Entkommen!

Really different - felt like a kids' game show, loved it

Amy Sampson erfahren hat dies bewertet:Rated between 35 and 35 out of 5
Gespielt am: Teamgröße: 5 Benötigte Zeit: Ergebnis: Entkommen!
Barry Hammond experte hat dies bewertet:Rated between 35 and 35 out of 5
Gespielt am: 23/07/2017 Teamgröße: 4 Benötigte Zeit: Ergebnis: Entkommen!
Matthew Canner hat dies bewertet:Rated between 30 and 30 out of 5
Mike S experte hat dies bewertet:Rated between 35 and 35 out of 5
Joe Brown experte hat dies bewertet:Rated between 45 and 45 out of 5
Gespielt am: 04/12/16 Teamgröße: 4 Ergebnis: Entkommen!
The most intense escape room experience I've had. A brilliant match of theming and game mechanics. So much to see and do within the time limit. It brings in the idea of a score and replay-ability to escape rooms, I'm hoping more rooms explore this. Visited again on 28/5/17
shasha erfahren hat dies bewertet:Rated between 50 and 50 out of 5
Mark Greenhalgh experte hat dies bewertet:Rated between 45 and 45 out of 5
Gespielt am: 15/07/17
dave470003 hat dies bewertet:Rated between 50 and 50 out of 5
Teamgröße: 3 Ergebnis: Entkommen!
raffiniertimmersivepossehr schwierig😨gruselig
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Bewertungen von Escape Room-Bewertungsseiten

Celestial Chain has spectacular production values. Let's be quite clear about that: the effects, stage craft and technology on display here are in a completely different league to most rooms, even more so than Time Run's original room. Despite that, to my surprise I found I enjoyed it less than many much less ambitious rooms.

The game is immersive from the first, with your team greeted by a host who stays in role so thoroughly we found ourselves matching his Victorian speech patterns when reply...

The long awaited sequel to Lance of Longinus. Celestial Chain does exactly what I'd expect and push the boundaries of escape rooms. As far as I'm concerned the two Time run games are the best in London and whether you rate this experience of Lance of Longinus more highly will probably depend on how much you accept the new format.
After doing their Lance of Longinus room, we couldn't wait to go back and try out their other room.
So, Time Run’s new room. Going in I figured this would be a tough review – last time around The Lance of Longinus just blew us away with its sheer visual impact: we had no idea escape rooms could look like movie sets. This time around, we’re expecting nothing less.
After hearing a ton of very positive feedback about both of the Time Run Games in London, we were shocked to hear that the company will probably have to close its doors by the end of 2017. Naturally, we organised a trip to London to see what all the hype was about. Let’s get the […]
If escape room design had a school, homework questions would probably be things like “how can you make an adequate sequel to Lance of Longinus”, “what can you do to make the entire length of an escape game as close to a tense finish as the last 5/10 minutes of an hour-long game”, and “is Babbage really a garrulous chrome sphere or is he just chatty”. The answer to each of the above is found in the Celestial Chain. Frenetic, flawless, and fun in a way that pushed the boundaries of live action games.

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