von Escape Hub (webseite)
Royal Star Arcade, High Street, ME14 1JL
2-6 Spieler
Sprachen: EN
60 minuten
Word from France, you have one hour to get TOP SECRET British intelligence to safety. Axis air strikes are INBOUND. Climb and Crawl through the rubble of this bombed York street.
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Spielerbewertungen
The build on this game is really something spectacular! The detail that escape hub have put into this game from build to puzzle design is something to behold and even though at points we struggled with this game we can appreciate what has been created here and is a game we would love to have another crack at!
Note there wasn’t a timer in the game which fits the theme perfectly but meant we didnt quite take note that we had spent (nearly half of our time) on the first few puzzles!
This game is surprising big once you get through the first room and enter an authentic design of a street during a world war with multiple buildings/rooms to work through. The game isn't strictly linear so you can work separately whilst also needing teamwork on some puzzles. The set design and themeing are great and the puzzles match the room well. Great game
I have done around 30 rooms before and really enjoyed doing this room.
The theme is 1940s Britain and the set is well decorated to match this. The unusually positive thing about this game is that there are 4 different rooms for you to explore and solve puzzles in rather than the usual 1. This means the game has a good sense of physical progression.
Equally positively you have 3 envelopes to find, 1 from each of the main rooms - so you also get an idea of how you are progressing against the time.
In terms of time, there is no clock visible but they do phone through to give you updates after 20,30,40 & 55 minutes. Yes there are actual phones in there!
The hints are also requested using these phones. We only received hints when we asked for them, which is generally a good thing as it means you get a proper chance to look at each puzzle. The downside is that maybe you can spend too long looking at one and be a bit rushed at the end as we were! We had a to get another hint in the final room when we hadnt really had a chance to look at the problem.
The only downside is that virtually all the problems resolve in some way to give you a code for a padlock. The ways you get these codes are quite varied so it doesnt really take away much from my point of view, but just be warned.
We played as a team of 4 and there were enough different tasks that everyone could be occupied doing something useful at the same time, but equally you could play it with less and still be OK so long as you work well together and dont waste too much time.
There are quite a lot of problems and locks to solve, and for December only 3 teams had escaped with over 10 minutes left. So that gives you an idea of the volume of things to be done.
All in all a very good room which I would recommend to anyone provided they have done a few rooms before. I think it could be a bit too much for a novice team.
Bewertungen von Escape Room-Bewertungsseiten
Escape Hub's most recent (at time of writing) game is Inbound, set in World War II. Specifically, you're in bomb-struck 1940s London, and your mission is to retrieve three envelopes of confidential information before the next air raid hits. Naturally, I quickly forgot about the details of what we were trying to achieve, and when I found the first of these envelopes I spent a brief time trying to work out what it was for, before remembering it was our goal.
Inbound's interior decoration is lovel...
Inbound came with a few slightly alarming warnings – watch your step, don’t climb the netting, don’t jump out of the window
Really well designed room, looked great really keeping to the theme of the room, games were challenging but not impossible, a very enjoyable experience