Lock City Escape Rooms: The Wizard’s Secret

Von | Dezember 15, 2025

von Lock City Escape Rooms (webseite)

101 Northwinds Blvd Suite A, Carrollton, GA 30117

Carrollton

2-10 Spieler

Sprachen: EN

60 minuten

After the abduction of a world famous wand shop owner, The Order, a group of wizard’s who have pledged to fight those who practice the Dark Arts, has sent your team of highly trained wizard’s to explore his shop in hopes of finding an extremely powerful ancient wand that they believe the shop owner was in possession of.

During this magical adventure, you’ll search the shop from top to bottom, and uncover a number of shocking mysteries along the way. With the help of a very forgetful talking hat, you’ll hopefully find the wand’s location quickly and return it to your headquarters. The Order estimates you only have 60 MINUTES before the Dark Lord can interrogate the location out of the owner and send his henchmen to fetch the wand and destroy your team for getting in the way – Goodluck, the wizarding world is counting on you!

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🦡cipherdelic virtuose hat dies bewertet:Rated between 2 and 2 out of 5

A travesty of a game from start to finish. First they forgot our booking, so after a call to the US they suddenly opened the zoom room and we went straight into the room, no briefing or apology... just here you all are in the room.... now what do you want me to do?

We managed to get a introduction/briefing from a sorting hat about 10 minutes into the game, but the sorting hat was up high and the sound didn't travel well, so we heard little and guessed the rest. At first glance the decor looks impressive but as you investigate the room properly it wasn't quite as well finished as it first appeared.

The poor girl who was our GM/Avatar (she was VERY young!) was completely out of her depth, she didn't know the room and was using a print out sheet to give us codes for the inventory. I think playing the room was a first for her too.

Unfortunately it didn't get any better as the puzzles are uninspired and are not very well structured, and what little fun to be had in them was stomped on my the GM who didn't want to be there and couldn't be bothered to actually do what was asked, everything was a chore. In all I think there was five puzzles in there and a couple of moving things to the right place.

Such a shame as the room could be great with some decent staff training, better signposting and some attention to detail, but that wasn't to be for us.... we couldn't get out of there fast enough.

AVOID

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I'm not sure how to sum up this room. We shook our heads, we got angry and we were disappointed.

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Andere Versionen dieses Spiels:(Verschiedene Kopien desselben Spiels weisen manchmal erhebliche Unterschiede auf.)