Virtual Escaping: Artifact Isle

Von | März 21, 2022

von Virtual Escaping (webseite)

1-6 Spieler

£22.00 $28.00

Sprachen: EN

🖥digital
90 minuten
After receiving a diary from your late grandfather, you realize he was not crazy after all. The forbidden island is real, and you've just uncovered a cornucopia of history. Many have sought after it, but few have found, and those who have, lost more than they bargained for. In this thrilling adventure, your team will have to recover the lost artifacts and find the hidden treasure before you’re swallowed up into the watery abyss.
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Bewertet mit 2 von 5

basierend auf Bewertungen von 3 Benutzern

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Spielerbewertungen

sven hat dies bewertet:Rated between 5 and 5 out of 5
Gespielt am: 24 Jun 2023 Teamgröße: 4 Benötigte Zeit: 87 Ergebnis: Entkommen!
preis-leistungs-verhältnisoriginalraffiniertziemlich schwierig
Anonymous hat dies bewertet:Rated between 5 and 5 out of 5
Gespielt am: 29 Apr 2023 Teamgröße: 4 Benötigte Zeit: 60 Ergebnis: Entkommen!
schönfamilienfreundlich
Anonymous experte hat dies bewertet:Rated between 2 and 2 out of 5
Gespielt am: 23 Apr 2022 Teamgröße: 2
schönunlogischüberteuertsehr schwierig

Find and place the masks on the altars before the island sinks!

We liked the design of this game, but the puzzles let it down. It switched between puzzles where you just had to read the solution and input it (maybe find different sites) and completely illogical puzzles where you had to read the mind of the creator and some where after we got the hints and the solution we still would not have solved it that way. Even the counting puzzle was flawed and we had to take a hint to get it right (we counted too many - BECAUSE THEY WERE THERE and it wasn't clear why they should not be counted). This is a game that makes you feel stupid and then curse the designers. We actually liked one of their other games (North Pole) but after this we will not be playing the last two of their games. 

This is a completely virtual experience. Navigation with arrows - no 360 degree views as in some other games. Hint system is there but also flawed. We always had to go all the way to the solution because the first hints were the obvious things and then you got the solution. 

Also - starts with wall of text... that you didn't need before much later. Not the way to convey a story. 

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If anyone figures out how you are meant to solve the tomb entrance puzzle, let us know? 

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