von Escape Hunt Cheltenham (webseite)
Unit D1, The Brewery Quarter, High St, Cheltenham GL50 3FF
2-6 Spieler
60 minuten
Step into a mysterious cave where you believe a magical and powerful lamp is hidden within. You and your team are prepared to risk anything to retrieve it.
To gain entry to the cave, you have enlisted the help of a local sorcerer. Upon his command of ‘Open Sesame’ the great cave door rolls back. Once inside, your eyes adjust to the dim light and you realise that the cave is full of puzzles and quests designed to guard the treasure hoarded within.
Navigate your way through the mysterious cave and seek out the lamp. But be warned – legend states that those who remove the lamp risk the cave’s wrath and could remain trapped for eternity.
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Looked really cool when first walked in but there really wasn’t much to this room. Only a few puzzles, some didn’t make sense even when we did it still no idea how that was the answer. Lots of wires sticking out and set and props falling apart, very underwhelming end, really disappointed with this one from escape hunt
This is a very convincingly-made cave, although the scenery doesn't reach all the way to the ceiling which does break the immersion.
This room had lots of good tactile puzzles, with the elements being fairly in keeping with the theme and environment, which was good. We did find that it was hard to tell what had caused the unlocking sometimes, especially with a larger group and people doing things in parallel. This was slightly compounded by one puzzle unlocking even though I'm convinced we didn't finish it if what I was trying to do was right (the gemstone puzzle).
We found all the puzzles very straightforward, but we it was the only game they had available when we booked and was a lower difficulty rating than we'd have chosen had we been less last minute. It's a nice touch that if you do get out super quickly, they'll offer you a free drink to make up for the reduced amount of time that you've been entertained for. Which is good because we were expecting there to be a whole extra stage at a certain point and it was a bit disappointing to open the door and be out on the corridor!
Ok but one of the weaker rooms I’ve played in terms of puzzles