Emergency Exit Escape Rooms: Virtual Exorcist

By | Juni 4, 2020

von Emergency Exit Escape Rooms (webseite)

12A George Street, OL6 6AQ

1-6 Spieler

£60.00

Sprachen: EN

📹remote-avatar
Gewinner eines TERPECA-Awards 2021Gewinner eines TERPECA-Awards 2020
The ancient legend has it that anyone who stays longer than 1 hour in this haunted house simply disappears! Follow the footsteps of a world leading demonologist to uncover the secrets of this spooky house and exorcise the demons. Do NOT outstay your welcome.
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Gesamtwertung

Bewertet zwischen 4.5 und 5 von 5

basierend auf Bewertungen von 42 Benutzern
kombiniert mit Bewertungen von 12 Benutzern

Deine Bewertung

Spielerbewertungen

Wei-Hwa Huang experte hat dies bewertet:Rated between 45 and 45 out of 5
Gespielt am: 5/29 Teamgröße: 3 Ergebnis: Entkommen!

The puzzles are a bit boring and uninspired, but the immersion factor really makes up for it.  The avatar character is very naturally believable, and the transitions between live and recorded video are very smooth.  One can easily believe that one is watching a documentary on TV and not a pre-rehearsed escape room.

🔐James Bloodworth experte hat dies bewertet:Rated between 50 and 50 out of 5
Gespielt am: 14/11/2020 Teamgröße: 4 Ergebnis: Entkommen!
An excellent implementation that combines a flair of theatricality as well as some wonderful puzzles.  Unusually, this is all done in 3rd person as this room actually has a cameraman so you more engage with your Avatar and he was great.  Also, no inventory system so you have to remember the things you have found.  A thoroughly excellent experience.
PuzzleParrot experte hat dies bewertet:Rated between 45 and 45 out of 5
Anonym hat dies bewertet:Rated between 40 and 40 out of 5
Barry the Expat hat dies bewertet:Rated between 50 and 50 out of 5
Gespielt am: Dec 2020 Teamgröße: 5 Ergebnis: Entkommen!

Wow what an introduction to virtual games, this game was amazing, the production values were out of this world, the cinematics really made you feel involved in a blockbuster movie.  The host Ronnie and the cameraman Liam were great , had so much fun with these guys...... we as a team still worry about Liam.  Cannot recommend this game highly enough. Been talking about it ever since.

msilcox experte hat dies bewertet:Rated between 50 and 50 out of 5
Gespielt am: January 2, 2021 Teamgröße: 5 Benötigte Zeit: 55 minutes Ergebnis: Entkommen!

Definitely one of the most entertaining games that we've played.  A really personable GM, and terrific integration of video elements.  Some small scary touches that were very well done.  A great example of how imagination can take a fairly simple set up and really make it exceptional.  Very much looking forward to doing the sequel!

Anonym hat dies bewertet:Rated between 50 and 50 out of 5
Charly experte hat dies bewertet:Rated between 50 and 50 out of 5
Gespielt am: 13/12/2020 Teamgröße: 5 Benötigte Zeit: 58:00 Ergebnis: Entkommen!

Brilliant. Fantastic video integration, really good host, great vibe. Game made us think. One of the best UK-based virtual experiences I've done.

Anonymous hat dies bewertet:Rated between 50 and 50 out of 5
Anonym hat dies bewertet:Rated between 50 and 50 out of 5
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Bewertungen von Escape Room-Bewertungsseiten

Venues are still working out the best way to convert physical games to remote play. For an example of how to do it well, it’s worth looking at E-Exit’s games. Many good remote games still leave me with the impression of being an imperfect substitute for playing in person; Exorcist is one of the rare cases where I’d sooner play the avatar version.

The story is that you’re on a virtual tour of a mansion nicknamed Crowley Manor, and you’re in the narrative from the moment you connect, talking to a...

We loved everything about this game, and strangely lost all concept of time. We knew we had a time limit but we were so captivated by the game that time became a foreign concept. Exceptional hosting, great puzzles, and full on immersion.

Every time I think back to this room I smile. We have great memories of it, but I can't tell you why. It's a whole, the group, John, the riddles, the room, the choice of narrative. It all fits!


What makes The Virtual Exorcist by Emergency Exit Escape Rooms stand out is an incredibly likable avatar and the professionally staged cutscenes that make The Virtual Exorcist a great remote experience.

THE POWER OF CHRIST COMPELS YOU! THE POWER OF CHRIST COMPELS YOU… to play this game before it’s too late!

Thematically-speaking, the game goes for the "classical horror" vibe - no excessive gore, very few jumpscares (if any? I'm not telling ), just abandoned rooms with a gloomy vibe. The puzzles were fairly classic, and I'm guessing they must have taken out a few of them in this online version, because a typical group would surely find their way out in short time. Instead, thanks to our (pretty good) host, we were slowly exploring this spooky environment, learning lots of little details that made the setting even more believable. The game also makes good use of video recordings, and I can easily imagine a team getting properly unnerved by the adventure...

My first experience of an online escape room, and the bar has been set incredibly high.

This game was also the second remote game we've experienced that utilized two people as avatars (the tour guide and the camera man). They definitely had it down in terms of the whole production. The camera man was great at capturing the different angles to show up close ups on items and locks. We felt like we were on set filming a reality show. The footage was surprising stable for the entire time. There was no inventory list for this game but we felt like there was no need for it. We actually enjoyed it more since we didn't have to worry about missing any action on the main screen. The cliffhanger at the end was well played. Now we can't wait for the next chapter!   


Recently converted from the remote avatar version, Exorcist’s point-and-click version utilises Telescape for a 360 view of the room and easy to follow inventory management system. I did go into the game apprehensive, I mean just how scary can a non-hosted game really be? It turns out, quite scary indeed!

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