Step into a mysterious cave where you believe a magical and powerful lamp is hidden within. You and your team are prepared to risk anything to retrieve it.
To gain entry to the cave, you have enlisted the help of a local sorcerer. Upon his command of ‘Open Sesame’ the great cave door rolls back. Once inside, your eyes adjust to the dim light and you realise that the cave is full of puzzles and quests designed to guard the treasure hoarded within.
Navigate your way through the mysterious cave and seek out the lamp. But be warned – legend states that those who remove the lamp risk the cave’s wrath and could remain trapped for eternity.
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Gespielt am: 18 Jun 2023Teamgröße: 2Benötigte Zeit: 51.00Ergebnis: Entkommen!
schönstory-getriebenkaputte technik
I have mixed feelings about this one. The room itself is really beautiful and makes the setting quite immersive, however it really needs a lot of TLC. Two things broke when we were in the room, one skill puzzle didn't deliver a piece we needed for another task, and then a bigger thing didn't work as it was supposed to requiring us to leave the room while they fixed it. I think the former was probably the most irritating thing as we were a bit confused looking for something that we should have had but was obviously stuck inside. We were given free drinks afterwards to make up for our trouble.
Two puzzles I was also not sure if we'd actually completed successfully as we didn't seem to have done what we were supposed to do when the actions were triggered. For example one thing we had to search for four things and put them in place, we only found three but the door opened anyway. I always feel slightly cheated when things like that happen as I don't feel like I've fully achieved what I needed to.
I can't imagine this is a good game for bigger groups. Much of the early time was just spend looking for a few things, and after that it was quite linear and didn't really require a lot of extra input. A team of 6 would either spend a lot of time just waiting for something to do, or find the parts so quick that the game would be over in no time.
After saying all that, I did think it was quite a nice room. I haven't done an Aladdin theme before so it felt quite different, and the overall look of the room had clearly been built with a lot of love. I think now it just needs an overhaul with some newer puzzles and a bit of tlc to just add some sparkle.
This was a little dissapointing to us in that one of the props needed to complete a puzzle was missing plus we completed a puzzle which should of opened something else but the person watching wasn't paying attention so it never opened causing our time to go up. Not as good as the smaller more independent ones we've done but looked very pretty.
Puzzles were generally pretty easy. Nothing seems automated and all puzzles seemed to be the kind that required the GM to be constantly watching and waiting to see if you’d completed the action you needed to complete.