Arches 20 & 21, Lionel Street, B3 1AG
basierend auf Bewertungen von 33 Benutzern
kombiniert mit Bewertungen von 3 Benutzern
Our second room of the day at Clue HQ Birmingham, again this was incredible. The theming was really on point, this room is more padlock-based which didn’t bother us after the padlock-less Miyalock (that being said there is more than just locks in here). Really fun and on theme puzzles, nothing was out of place. We were laughing the whole time during this, and we really feel like we got our money’s worth.
A couple of original touches in this room, the middle part especially was a real delight. The end had us rushing around even though we had time remaining, something that always gets the adrenaline pumping! A couple of people have noted about lighting issues in the final part but we had none of that so I’m assuming it is a problem that’s been rectified recently.
Will definitely be going back for Hellevator and Core!
Updated top 5:
1. The Legend of Miyalock: Forbidden Magic - Clue HQ Birmingham
2. Viking - Extremescape
3. Mr Copplestone’s Curiosity Shoppe - Escape Quest
4. UI-55 - Compendium
5. The Legend of Foole’s Gold - Clockwork Escapes
I loved this. This has been my favourite so far (our of 6). There was a nice big surprise for us in this room, which I don't want to spoil here! There was one puzzle that annoyed me, as the maths involved ignored BODMAS, so I feel like it was dumbed down. I really like that this game has an option to escape, or stay to win treasure!! We stayed. We nearly got locked in because of it, but we did escape with the treasure!
I think this is my favourite game so far (ever). The theming is very well done, and it's just really good fun. The puzzles were the right amount of annoying!
Only minor quibble is that we did manage to irretrievably lose a component that meant we had to be given the solution to that puzzle, although I imagine they've addressed that since we did the room.
One of our favourite rooms so far! (played 14 rooms). Much better than Clue HQ's other offerings. Sturdy construction, outstanding theming and great story. Nothing particularly, individually challenging- just so much content to get through! Our only criticism was the lighting levels caused us issues at more than one point throughout the game - including the finale in which we had to have a clue (which we try to avoid) as to where the item(s) even was that had already been revealed as it was too dark for us to see.
Fun pirate room with multiple rooms. Great scenery, scents and game flow.
My favourite from the Clue HQ franchise.
Free flowing, great story and immersive!
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Whispers on the grapevine (okay, mainly Facebook) suggested that with Captain Riddle, Clue HQ had upped their game and built something quite special, so it was a priority for our visit to Birmingham. Actually, it'd probably have been a priority anyhow - pirate themed games tend to be fun.
First impressions on entering the room were contradictory: the decor was lovely, but I was surprised by what a small space it was. Fortunately that's misleading, with the game turning out to be expansive enoug...