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Gespielt am: 31 Oct 2026 Teamgröße: 2 Benötigte Zeit: 35 Ergebnis: Entkommen!
raffiniert

As always we really enjoyed this Pressure Point room, our brains just seem to work with how they design their rooms.  All made sense and seemed logical.  Well built, solid room, would definitely recommend it. The room does'nt have a huge build budget but its all in theme and fits together well.

Gespielt am: 7 Oct 2026 Teamgröße: 4 Benötigte Zeit: 45 Ergebnis: Entkommen!
immersivstory-getriebentolles hosting

We had the pleasure of GM Georgia for this who was fantastic!  The game itself is amazingly well themed and built to a very high level.  All the elements fit the story very well.

It did seem quite small though and I think 3 people would be the ideal.  We did it as a 4 and I feel I missed out on a lot of the puzzles the others did whilst I was doing other things.  I definitely would not recommend it for more than 4 people.

Gespielt am: 16 Sep 2026 Teamgröße: 6 Benötigte Zeit: 52 Ergebnis: Entkommen!
schönoriginalimmersiv

This game is certainly up to Tulleys incredibly high standards!  Its definitely easier than the very hard to complete Nethercott and Dodge and also easier than Spellcraft which are the 4 of their bigger games.  We really enjoyed it.  An immersive set, lots of variety of puzzles, etc.  Really well thought out.  I think 4 - 6 people would be the sweet spot and still get everyone involved.

Gespielt am: 2 Sep 2026 Teamgröße: 3 Benötigte Zeit: 59.5 Ergebnis: Entkommen!
immersivstory-getrieben

This is a good fun room.  So much of a step up from their other rooms in terms of set design and quality.  Really enjoyed it.  Worked well with a group of 3 of us.  Good variety of puzzles and a really decent size space used as well.  Thanks!

Gespielt am: 5 Aug 2026 Teamgröße: 3 Benötigte Zeit: 50 Ergebnis: Entkommen!
familienfreundlichziemlich leicht

Solid room but nothing spectacular.  Played well enough though and it all made sense which was nice.  Little unsure how the barbershop fitted the rest of the theme but hey ho!?  Was fairly easy so I would'nt want to do it with a big group if you knew what you were doing.  Nice friendly GM.  

Gespielt am: 31 May 2026 Teamgröße: 4 Benötigte Zeit: 46 Ergebnis: Entkommen!
immersivstory-getriebentolles hosting

Loved this room.  Great theming and everything sticks to that well.  Some unique ideas and good variety of puzzles, etc.  Highly recommended.

Gespielt am: 28 Mar 2026 Teamgröße: 4
tolles hostingstumpf

The concept here is something that could be good but I didnt really enjoy it much if I am honest.  In an hour slot we rushed and squeezed in 11 of the 30 rooms.  Theres no need to have most of these games be 5mins long, in reality I think 3 mins would be fine for most.  Instructions should be clearer on games and a set of them inside as well as outside the room.  Some games were great like the Snakes one and the school desk quiz game.  But some of the games were utterly dire and have no place in something like this.  I mean 5mins of putting soft play ball pit balls into cones that jam up constantly is boring and so was the task with images being revealed.  I would prefer to go to Prison Island, seemed much more varied and fun and could leave games when you wanted and were not stuck in for 5mins doing a boring game.  Its a shame as the setting and build quality is good, staff friendly but it just falls very short of what I wanted.

Gespielt am: 28 Mar 2026 Teamgröße: 4 Benötigte Zeit: 57 Ergebnis: Entkommen!
immersivstory-getriebenziemlich schwierig

I looked forward to this so much and I am afraid that it just didnt quite hit the spot for me.  Definitely not a game I would advise for new players as it seemed pretty tricky in parts.  Well themed and designed though.

Gespielt am: 28 Mar 2026 Teamgröße: 4 Benötigte Zeit: 53 Ergebnis: Entkommen!
immersivstory-getriebentolles hosting

The idea/concept behind this is great and the build quality is exceptional.  Really nicely themed room and well GM'd.  I personally did'nt gel with the first third of the game but the others with me all loved it. 

Gespielt am: 13 Jan 2026 Teamgröße: 3 Benötigte Zeit: 53 Ergebnis: Entkommen!
story-getriebenschlechtes hostingstumpf

This is the final game we had to do at this venue and the others have all been decent enough.  This one just felt very dated and old fashioned.  Its more like an escape room we would have done over 5yrs ago and feels pretty tired inside too.  Theres nothing techy at all, its all about padlocks and more padlocks. I wouldnt recommend doing this one and would suggest any of the other rooms in Horley over it (the Govenor is probably my favourite).

The theme is ok and it follows it fairly well.  At least 3 of the puzzles dont really make full sense to us and were a bit guess work but the GM didnt really seem to know full answers to our questions at the end debrief which was very short as she was also doing a welcome at the same time.

Just feels a bit past if it I am honest and whole venue needed a bit of a spruce up.  Christmas tree still up in mid Jan and stickers on the front door from its previous guise as a toy shop. 

Gespielt am: 30 Dec 2025 Teamgröße: 3 Benötigte Zeit: 52 Ergebnis: Entkommen!
kaputte technikschlechtes hosting

I have done around 100 rooms and this experience was easily in my worst 5!  Its so frustrating as they bought a reasonable game from another company but have let it fall apart, poorly reset it between groups and the GM'ing was next level bad!

To start with the GM was the worst we have ever encountered by a long way.  His level of English was quite low and even the initial briefing was terrible,  He said basically don't use a phone and do some puzzles.  He told us how many other areas/rooms we would later discover!  The briefing was so hard to understand due to his English levels.  I asked a question and he did'nt understand it and answered with something else completely.  During the game we asked for help with a puzzle as it made no sense and we could not get an answer from him for over 5mins so he was obviously not watching the game at all.  His clue made no sense at all so we just gave up with him in the end.  At the end when he re-appeared he didnt seem to understand we were annoyed at how the game had played out, offered us no finishing time or anything like that.  Someone in this role needs a good level of English to run games.

The room itself was once quite nice but its now in urgent need of work.  So many things are broken, worn out and damaged in the room.  The room was also not properly reset, there was one wooden puzzle left fully complete, one door was left unlocked and at least one other part obviously missing from the game.  There is just no excuse for that sort of lack of effort.

Its a real shame as it had potential but is obviously being run as a sideline to the hotel and its done in such terrible format its embarassing.  Worst room I have done for many many years now.

Gespielt am: 20 Dec 2025 Teamgröße: 4 Benötigte Zeit: 56 Ergebnis: Entkommen!
originalstory-getriebenfamilienfreundlichziemlich schwierig

This is a great room.  Well themed and nice selection of puzzles. We found it a little on the hard side but it all made sense and worked well.  Great final half of the game especially.

Just dress up warm as its a tad on the chilly side!  Still, that fits the Winter wonderland and snow theming I guess!

Gespielt am: 8 Dec 2025 Teamgröße: 2 Benötigte Zeit: 46 Ergebnis: Entkommen!
immersivstory-getriebentolles hosting👻unheimlich
Had a great time when we played this game.  Charlotte the host was great, brilliant build quality, nice theming on the puzzles and good plot.  Really enjoyed both this and The Cabin that we did before this one.  Its not hugely scary but was definitely on edge all the way through it expecting the unexpected!

Its slightly dark in points (mainly the first 5mins) which can be awkward on the eyes but all in all I felt it worked really well.
Gespielt am: 8 Dec 2025 Teamgröße: 2 Benötigte Zeit: 47 Ergebnis: Entkommen!
immersivstory-getriebentolles hosting👻unheimlich

Had a great time when we played this game.  Hosts were great, brilliant build quality, nice theming on the puzzles and good plot.  Really enjoyed both this and The Basement that we did straight after it.  Its not hugely scary but was definitely on edge all the way through it expecting the unexpected!  Some amazing little finishing touches that I still don't get how they did them!

Its slightly dark in points which can be awkward on the eyes but all in all I felt it worked really well.

Definitely do this and then The Basement too!

Gespielt am: 2 Dec 2025 Teamgröße: 2 Benötigte Zeit: 1hr 15mins Ergebnis: Entkommen!
schönimmersivfamilienfreundlich

I have never done a Christmas room before as I always thought they were just for families with kids.  But I really LOVED this room!  It was great fun, well themed.  Sooooo much to do and a big variety of puzzles too.  Really really enjoyable.  And typical Clue Cracker high production values.

Gespielt am: 22 Aug 2025 Teamgröße: 3 Benötigte Zeit: 45 Ergebnis: Entkommen!
kaputte technikschlechtes hostingstumpf

Sadly this room was a real let down.  We have done 7 or 8 of these guys rooms at Epsom, Wallington, Horton Park and Sevenoaks and this was the worst by far.  Some of the others are great games (Crabheel, Aviary of Spies, Hex) and I just don't see how this game fitted with everything else they have produced.  I did the Maid Milly game at Horton Park and that was great, I liked the theme and set a lot, it was just too easy.  But this game was very cheaply built and lacked any character, it was very very home built DIY/bodged. 

Did'nt think the GM was very good either.  We got sooooo many clues and prompts which as an experienced team of 100 games each was'nt really needed and the clues also interupt the flow as you have to go back onto room one and read off a mirror.  Also, we spent ages opening a lock when we clearly had the correct code and in the end we had to pass it through a hatch to be opened as it had a tough padlock on it.  Sorry but we had the correct code and it should have been spotted there was an issue sooner.  

Do the other games at their venues but avoid this one as it seems sub standard!

Gespielt am: 25 May 2025 Teamgröße: 3 Benötigte Zeit: 60 Ergebnis: Entkommen!
story-getrieben

This is a good solid collection style game.  The set isnt ground breaking but there are some nice little touches and its all bang on theme.  A good variety of puzzles.  Enjoyed it.

Gespielt am: 16 Feb 2025 Teamgröße: 4 Benötigte Zeit: 72 Ergebnis: Entkommen!
hightechimmersivstory-getrieben

This game is a serious step up from their first game The Vault.  Its very immersive and love the theming/set/build quality.  Its very story driven and has an ingenious ending.  Its generally very good and well worth a try.  It sounds like there may be some updates in the pipeline too so it may even get better and better with time!

Gespielt am: 16 Feb 2025 Teamgröße: 4 Benötigte Zeit: 42

This is a solid basic room.  Nothing outstanding or groundbreaking on the tech front but it all worked as it should and all made sense and fitted with the theme.  Reasonable range of puzzles.  You can definitely see how the games have progressed when you compare this one (their first game) to Alien (their newest game)

Gespielt am: 11 Jan 2025 Teamgröße: 3 Benötigte Zeit: 31 Ergebnis: Entkommen!
story-getriebentolles hostingziemlich leicht

This is a good solid room.  Its nicely themed and very playable.  Everything fits in and makes sense how its done.  Its quite linear so sometimes there is a little wait if your group is any bigger than 3 or 4, I definitely would'nt advise it for bigger groups.  Gary was a great GM. 

My major gripe was that its just too easy/short, you don't expect to leave a 90min game in 31 mins, even a 60min game would annoy me if I left half way through it.  I expect to be entertained or the full slot not to be all done really early, especially as we had driven for 2hrs for it!

Gespielt am: 11 Jan 2025 Teamgröße: 3 Benötigte Zeit: 1hr 6mins Ergebnis: Entkommen!
originalimmersiv

This is quite a quirky game.  Its light hearted and flows nicely.  Its nothing ground breaking in terms of set or too challenging but its a good solid game and did keep us busy.  Its also not too linear which is nice so even a group of 3 or 4 can be all involved at once.  Thanks for hosting us Simon!

Gespielt am: 28 Oct 2024 Teamgröße: 3 Benötigte Zeit: 53 Ergebnis: Entkommen!
immersivstory-getrieben

This is a good solid game.  Nice theming inside and a wide range of puzzles.  Don't think its a room for a big group though so would'nt do it with more than 4 people at most.  It all made sense and worked well.  I still prefer Crabheel the most from these guys but its up there with Aviary of Spies as one of their best rooms.

Gespielt am: 14 Jul 2024 Teamgröße: 2 Benötigte Zeit: 57 Ergebnis: Entkommen!
ziemlich leicht

I liked this game.  Its nothing ground breaking but its a good solid game and fun to play.  The puzzles are a good variety and it all flows really nicely.  It just seemed to make sense and work really well which is pretty standard for Pressure Point games.  I don't think its quite so pretty and well themed as their previous rooms but its still very playable and well worth giving a try.  Need to get back ASAP for the new Monkey game!

Gespielt am: 2 Jun 2024 Teamgröße: 4 Benötigte Zeit: 74 Ergebnis: Entkommen!
hightechimmersivüberteuertziemlich schwierig

This is a decent room but I left feeling quite underwhelmed I am afraid.  Its about the most expensive room I have done and I left feeling dissapointed.  Theres truly lovely scenery and theming as usual for Darkmaster.  I just did'nt feel that the puzzles clicked at all with us and the fact its so linear meant at times I felt like a spare part. We had a fair bit of interaction with the GM which we never ever need!  Compared to Shamleys which had us all going the whole time (and which is really great!) I just did'nt get this game and did'nt really feel it was a proper 90min game either.  

Gespielt am: 1 Apr 2024 Teamgröße: 3 Benötigte Zeit: 51 Ergebnis: Entkommen!
preis-leistungs-verhältnishightech
We knew there were issues with this room coming to the end of its life and as such did it for 50% of the price which is well worth it. 3 of the 12 puzzles were'nt working but it was still decent enough.  There are a few bits that are very confusing but its certainly very different to a lot of other rooms.  A few bits do drag if you do well but as its a points based result then I guess thats not quite so bad as doing something repetitively is actually getting you points, even if it feels like you are there forever!  The amount of tech in it is great and I am sure in its prime it was a very clever game.   
Gespielt am: 21 Feb 2024 Teamgröße: 3 Benötigte Zeit: 75 Ergebnis: Entkommen!
originalimmersivstory-getrieben👻unheimlich
This is a very different take on the concept.  Its part escape room and part horror experience.  The puzzles are good and probably 75% of the experience with the rest being the narrative and story.  Its really different and well worth doing. The set/theming is fantastic and very cleverly done.  Nothing too horrendously scary but a fair few jumps in there...  Only issue is we now have to wait for Hounds to do something else we have done all their rooms!
Gespielt am: 11 Feb 2024 Teamgröße: 4 Benötigte Zeit: 65 Ergebnis: Gescheitert :-(
story-getriebenunlogischziemlich schwierig
I felt the whole experience quite frustrating but as its a new venue (with a copy of a room already in Wallington) I feel it can make changes and be a great room.

Firstly, the confirmation email lacks much detail compared to most such as what time they want you to arrive and parking/location, etc.  There are signs everywhere in the car park that it will cost you £10 to park but don't worry, just stick your number plate in the tablet in reception and you are fine.  The booking process does also give you a declaration to sign that is clearly not legal in the UK and needs a solicitor to look over, you really cannot say things like even if you are held negligent we will not hold you responsible!

The briefing was fine and the initial stages of the room fitted the theme quite well.  The room is nicely themed and well built.  There are 2 tasks in the main body of the room that frustrated the hell out of us.  Being an experienced group there are 2 tasks that need some work on the instructions.  They are both the "perspective" tasks and one in particular for Alice is very poorly instructed with the wooden guide, a dent in the wood cannot mean raised as its clearly not raised as its indented?!  There are so many options it can be I think it needs some more signposting to make it a bit more obvious.  We lost sooooo much time to that and really killed the vibe as before then we had been going along really well.  

The clue system fits the theming but its hard to hear what its saying if anyone is making any noise at all so you find yourself keep stopping just in case its a relevant message rather than just the countdown clock.  And most messages we had to ask to be repeated.

Anyway back on the track and we finished the main centerpiece in the main room and then just waited.  To then be told to move something large just felt very out of character with what you are always told (and even in this room briefing too) and it just did'nt gel with everything.  A message from the clue system should'nt be needed as it should be obvious what to do next and it really is'nt.  Then the next part of the game has soooo much potential to be good but its so clunky at the moment.  To have the clue system tell me to undo bolts which are not obvious at all really does'nt work as it just breaks the story completely.  Then the ball task never actually seemed complete and I worked on it for ages even though we then somehow finished the game.  Why does the GM leave me playing with the balls for AGES when I have already somehow done it just shows poor GMing.  We ran over by maybe 5mins which was great that the GM let us finish but for us to run over is totally unheard of so it shows either the room is very very hard or needs some tweeks.

So all in all I would say very very frustrating but its definitely got potential with a few tweeks.  Its only new so hopefully they will take on board feedback and can make it a great room.  I would definitely not recommend it to newbies at the moment but experienced escapers should find it a challenge.
Gespielt am: 19 Jan 2024 Teamgröße: 5 Benötigte Zeit: 37 Ergebnis: Entkommen!
story-getriebentolles hosting
This is a good solid room.  I really enjoyed the hosting, theming, etc.  The puzzles all worked well and gave decent variety.  But we did it as a group of 5 and were done pretty quickly (even though we chose the hard level) which is the only reason I have'nt rated it higher as I felt it was over a bit too soon.  I think with 3 people it would be much better and more value for money.  If you have a larger group Mindworks Trapped for Cash would be much better and thats a fantastic game well worth trying!
Gespielt am: 19 Jan 2024 Teamgröße: 5 Benötigte Zeit: 57 Ergebnis: Entkommen!
originalkomischimmersiv
This room is great and goes straight into my top 10 from 75 rooms I have done.  Its well themed, funny and puzzles have a good variety.  Really like the whole concept as it is a little different to the norm.

We played as a 5 and that was fine.  I think it would happily take 4 - 6 people and still give a good game even for enthusiasts.

Really really enjoyed it!  Well done!
Gespielt am: 15 Jan 2024 Teamgröße: 3 Benötigte Zeit: 55 Ergebnis: Entkommen!
originalraffiniertschlechtes hosting
This room is a good solid game.  Theres lots to do and a good variety of tasks to do in the 17 puzzles.  Some are very easy and some really tough but they are all quite different to each other.  Good story and theming throughout.  Its not linear so you can all break up and work on your own little bits and if you get stuck, just try another puzzle.

I like the fact that you can split into 2 groups and play head to head which I think would work fine with 3 or 4 per team.  But its a shame that you will each easily hear each other so I guess one group will get hints from the other group.  But its a good concept.

I am a bit disappointed by the way the venue is run though.  We could clearly hear our gamesmaster briefing and running another game whilst we were playing.  We have done many rooms so are farily self sufficient but if you are new to it and struggle you want a gamesmaster that is playing full attention.  Its also generally quite a noisy venue, you hear reception and the other games in this room which I have never really experienced before and is a bit offputting.  The main item used for every puzzle of this game also has a broken switch which is annoying as its used to every answer you get and surely something as simple as that should be working 100%.

Plus apparently there is a hard version and normal level but I did'nt see anything about that during booking or briefing so not sure why thats not more mentioned if there is a choice?

Its a good game but has potential to be much better, just seemed like its a bit run like a chain rather by enthusiasts..
Gespielt am: 7 Jan 2024 Teamgröße: 4 Benötigte Zeit: 1hr 5mins Ergebnis: Gescheitert :-(
ziemlich schwierig
We found this by far the hardest of the timequest rooms so its not a beginner room. Theres a lot to do inside but I think it could do with some tweeks on some parts especially the colours on one task which really really arent clear. If multiple people in the group have the same issue with working out which colour is which then it needs a tweek. But otherwise theres a lot of novel ideas and a big variety of tasks which kept us very busy and even kept us in there an extra 5mins.. a challenging little room
Gespielt am: 7 Jan 2024 Teamgröße: 4 Benötigte Zeit: 51 Ergebnis: Entkommen!
preis-leistungs-verhältnisoriginal
This is an enjoyable room. Nothing too ridiculously challenging but a good variety of tasks to try and they can all be done at the same time too meaning everyone can find something to do. Well worth doing and great value for money room.
Gespielt am: 23 Oct 2023 Teamgröße: 3 Benötigte Zeit: 52 Ergebnis: Entkommen!
hightechoriginalstory-getriebenziemlich schwierig

This is quite a unique room, very well thought out and sticks to the story well, everything feels in keeping.  Some really nice touches/novel ideas and a variety of tasks to do.  I must admit it didnt gel with my brain but the rest of my group loved it.  Its definitely on the harder end of the scale I would say but for experienced groups its a good challenge.  Great hosting by Roo too, thanks!

Gespielt am: 24 Jul 2023 Teamgröße: 3 Benötigte Zeit: 60 Ergebnis: Entkommen!
preis-leistungs-verhältnisoriginalraffiniert

I loved this game!  Its a bit cheap and cheerful in construction and has'nt been put together with a huge budget or a massive venue space but its really clever and very different to anything else we have done.  There is just soooooo much to do and so much variety its great.  We did 78% of the puzzles and thought we were going pretty well so it shows that it will keep even the best groups in there until the end of the hour.  Great fun, well recommended!  Slightly annoying you don't see or do everything in your hour slot but I guess thats the point, there is just far too much to possibly do in the time unless you are superhuman!  We did it as a 3 but I believe that it would easily handle bigger groups than most rooms due to the sheer volume of puzzles (36 of them!)..

Gespielt am: 23 Jul 2023 Teamgröße: 4 Benötigte Zeit: 48 Ergebnis: Entkommen!
originalimmersivkaputte technik

I have done all 3 of the other rooms at Clue Crackers and we LOVE them all!  2 of them are in my top 5 rooms from the 75 that we have done so I expected big things from this new room.  We waited a month from opening for everything to bed in and sadly I felt a little underwhelmed.  Don't get me wrong the build quality and set is amazing and very different but the room just did'nt seem to work properly. 

The whole start section seemed to be awkward and we did'nt understand if it was broken or designed like that and then a few minutes in we definitely had broken tech that the gamesmaster had to over ride to get us out of level 1.  The very final game I again did'nt think worked very well, the aiming was horrendous and it just seemed to drag without really understanding what was happening as what I think we had to do did'nt really seem to do much with the targets.

If they iron out the tweeks I am sure it will be good but at the moment it sadly does'nt quite live up to the high standards of the other games.  Its a solid game but not a top drawer one.

Gespielt am: 4 Jun 2023 Teamgröße: 4 Benötigte Zeit: 45 Ergebnis: Entkommen!
story-getriebenschlechtes hostingpoorly reset

We have waited years to play this game and finally the stars aligned. 

The GM was great on briefing and fully into character.  The room seemed good when we were inside and we were flying along but then we got completely stumped and could'nt for the life of us work out what to do.  We spent 5mins going around and around and nothing so we asked for some clues.  Nothing at all from the GM.. so we asked some more and some more and after 5mins we finally had a response from her!  It turns out the previous reset had'nt put something back into the room that we needed.  As soon as we got that missing part we flew along again but multiple times after that it as like the GM could'nt see properly as she asked us what was happening or what we had done and she should know surely?  Very frustrating in that we literally lost 10mins faffing around through no fault of our own and you really expect a GM to be on the ball.  There seemed a few other little tech hiccups later on as she asked us to do things multiple times.  Otherwise we really enjoyed the room, 2 puzzles (the 2 right hand silver box challenges) were definitely not our thing but all in all it was a good mix of types of task and nice theming.    Loved the GM character, just wish she had been more present when needed.

So all in all, a good room but just feel like it was let down by the poor reset/GM'ing. 

Gespielt am: 4 Jun 2023 Teamgröße: 4 Benötigte Zeit: 54 Ergebnis: Entkommen!
immersivstory-getriebentolles hosting

This is a nice solid game.  Really liked the theming, range of puzzles, clue delivery and the GM in character was great.  Nowhere near the level of Loot the Lanes but a good room none the less.

Gespielt am: 22 May 2023 Teamgröße: 3 Benötigte Zeit: 43 Ergebnis: Entkommen!
originalunlogischsehr schwierig

I am in 2 minds with this game.  Its very unique.  There are 2 parts to the game and we theoretically got out in 43mins but to get out you only have to do 1/3 of the puzzles.  To finish it all is a crazy amount of work and some of the puzzles really did seem a bit out there to comprehend even with an explanation at the end.  We got out in a supposedly quick time but I left feeling very deflated with how many of the puzzles we had actually finished.  It did improve slightly when she said she had only seen 3 teams in 2 years finish it all but I definitely left without a sense of achievement. 

I also think briefings should really clearly say that things are used more than once as most games are one use only but in this game many things all link together and get used over and over. 

So its worth doing but don't be surprised if you do not finish everything as we have pretty much finished all rooms we have done in the 70 games played so far and we got spanked by it!  I think we did around 2/3 of the puzzles.

Gespielt am: 12 May 2023 Teamgröße: 4 Benötigte Zeit: 59 Ergebnis: Entkommen!
unlogisch

This is the 4th Escapement game we have played and I'm afraid we really did'nt gel with it at all.  I rated the other Escapement games all between 4 and 5 but this one was very small in comparison, the puzzles seemed very illogical and there were not that many at all to do.  We struggled so much to get off the starting blocks taking 35mins to do the first puzzle but then we did the whole of the rest of it in 24mins.  The final puzzle to get out is'nt really even a puzzle its so easy which was a big anti climax?  Usually a room with some sand on the floor and temple/tomb themes and we love it but we did'nt really enjoy this one at all I am afraid, sorry.

Gespielt am: 12 May 2023 Teamgröße: 4 Benötigte Zeit: 47 Ergebnis: Entkommen!
schönimmersivstory-getrieben

This was the 3rd game we played with Escapement and again as per the first 2 the set is truly fantastic.  Its a really interesting use of the space and has a wide variety of puzzles which flowed well with our style/brains.  I think the set is better than the gameplay with a slight sense of let down at starting the core again but its a really good fun game.

Gespielt am: 23 Mar 2023 Teamgröße: 4 Benötigte Zeit: 57 Ergebnis: Entkommen!
story-getriebenziemlich schwierig

This is a fairly tricky room compared to the others at this venue.  We had one piece of broken tech which did hamper us a bit but otherwise its quite a good room and well worth playing.  It definitely didnt come easy to us but we made it through to the end.  Was knackered by the end of it!

Gespielt am: 13 Mar 2023 Teamgröße: 2 Benötigte Zeit: 30 Ergebnis: Entkommen!
story-getriebenstumpfziemlich leicht
We played this room in its last month and it was definitely showing its age compared to their newer games.  We enjoyed it but we just felt it lacked some puzzles and was too easy.  Playing as a pair we were a bit disappointed to get out in only 30mins as it makes it a very expensive night out for a small group.. If there was more of the same inside then it would have scored much higher.  Especially as its supposedly 5 out of 5 on difficulty scale.
Gespielt am: 13 Mar 2023 Teamgröße: 2 Benötigte Zeit: 35 Ergebnis: Entkommen!
immersivstory-getriebenmagischziemlich leicht

This room is generally very good and you can see a big step up in room design from their older ones.  The theming is great.  We enjoyed it but we just felt it lacked some puzzles and was too easy.  Playing as a pair we were a bit disappointed to get out in only 35mins as it makes it a very expensive night out for a small group.. If there was more of the same inside then it would have scored much higher.

Gespielt am: 12 Feb 2023 Teamgröße: 4 Benötigte Zeit: 39 Ergebnis: Entkommen!
immersivstory-getriebenziemlich leicht👻unheimlich

I quite enjoyed this what or at least what there was of it.  There were quite a few puzzles but it really did'nt take us that long, especially considering the 3 people I played with were all novices in the world of escape rooms.  I liked it but definitely wanted more for the money..  and there were 2 puzzles that were trickier and we got hints straight away on those which basically instantly showed us what to do which was a bit of a shame.  We had 20 mins spare at the end so letting us try and solve the 2 puzzles would have been my suggestion before giving us big clues without us asking for any. 

For anyone worried about the scare factor, its not that bad, theres a couple of jumps but its more of a laugh than anyway outright scary.

Gespielt am: 31 Jan 2023 Teamgröße: 3 Benötigte Zeit: 48 Ergebnis: Entkommen!
originalkomischstory-getrieben

This is a very quirky game and it definitely has some interesting concepts.  Its not bad at all but a few things let it down for me which would be easy fixes.  

Waiting in reception at the arrival time mean you hear things/noises from the group before that are finishing off which is a bit of a spoiler.

I did'nt really gel with the room and I think that is because there is only 1 torch and I never had control of that and without it there is'nt that much you can do as its all so dark.  I feel its very limiting on what can be done making everyone stay as a group.  I really think more torches are needed to allow more people to explore and get into the game fully.

Finally, I am not a fan of rooms where you have to act or do the thing you needed to do to get the discount on the food order, sorry but I am not a fan of the role play/acting side of it.

But in general its not a bad room, decent mix of tasks to complete.  Would'nt suggest having more than 4 people at most as I just don't think theres the space or light for anymore to get involved, even as a 3 it felt about the right number.

Gespielt am: 20 Jan 2023 Teamgröße: 4 Benötigte Zeit: 45 Ergebnis: Entkommen!
originalimmersiv

This is a very clever idea.  I don't think its as good as Candyland 1 but its worth doing nontheless.  Solid theming and story with another great range of puzzles to deal with.  Didnt feel like there was as much to do in the original Candyland or maybe we were just up to speed by then.  

Gespielt am: 20 Jan 2023 Teamgröße: 4 Benötigte Zeit: 55 Ergebnis: Entkommen!
originalimmersivmagisch

We loved both the Pressure Point games we have done previously so this one had a lot to live up to and it did not dissappoint.  Really clever and a massive range of puzzles to try.  In fact I am not sure I have done any room with so much to do!  Great theming and a very clever idea.

Gespielt am: 10 Jan 2023 Teamgröße: 4 Benötigte Zeit: 62 Ergebnis: Entkommen!
story-getriebenkaputte technikschlechtes hosting

We came with high hopes for this room but sadly we were really dissapointed.  Found the GM'ing very poor quality and not usual panic rooms quality but he was obviously very new.

I thought it was a horror room but theres nothing even vaguely jumpy or horror about the room.  Theres more skeletons in an average aztec/jungle themed room and it really lacked the scare factor.  Dollshouse made us jump far more and the Happy Institute too!

There was broken tech in the game too which let us into an area too early and I think wasted quite a lot of time.

It is an expansive set but for me it was ruined by the new areas being very obvious where they were.  Its amazing when you are surprised by a new room or tunnel but here you could pretty much see where the next area would be coming from which was a shame. ie: from lights under the floorboards before you get in there showing there was going to be a downstairs area, etc.

Puzzles were ok but hard to do with a lack of lighting.  One lantern for a team in the first half of the game slows you down massively as you have to stay together or you cannot see anything.  Even with 3 novices and the single light it was a 62min escape so I think this is done to slow times down and fill the 75min slot as I cannot see any other reason for making it so dark and limiting lighting.

Panic rooms hosted me on some of my first ever games 5yrs or so ago but sadly they just dont seem to have moved on since then like everyone else has.  The GM/staff quality is lower and so is the game quality/building in my view.  Its a shame but I think they are overstretching and need to concentrate on doing what they do best with their old games that I enjoyed so much more than the recent ones.. 

Gespielt am: 10 Jan 2023 Teamgröße: 4 Benötigte Zeit: 45 Ergebnis: Entkommen!
originalstory-getrieben

I had heard a lot of great things about this game but came away very underwhelmed.  Whilst its a very novel idea I really did'nt think that much of it.  There were not that many puzzles at all and even playing with 3 novices we still did a 45min escape so I think with regular players it would be done very fast.  Really felt a bit budget, especially the middle section which could easily be spiced up with some smoke/light effects, etc.  The hand held screen had faulty LED readouts meaning its hard to read and it just generally felt very average.  

Gespielt am: 22 Dec 2022 Teamgröße: 3 Benötigte Zeit: 53 Ergebnis: Entkommen!

Timequest doesnt spend the big bucks on set design and theming but the puzzles are all solid and at a fair price.  We quite enjoyed this game, there was a good variety of puzzles around and an expansive set too.  Definitely aiming more at playability/puzzles than making it look beautiful but I would rather it that way round if there was a choice!

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