Keys! We’ll go
somewhere where there’s keys!
As a huge Wallace
and Gromit fan, I made a stop-off in MK to play this one before heading on to London!
Story
Help Wallace
remember the code to his workshop using the Memory-O-Matic helmet before the village
science fete begins.
Puzzles
Mostly fun and
good at incorporating aspects of the films. However, I’ve played +100 rooms yet
have never experienced a more nonsensical puzzle than one of the initial ones
in here. Despite us all being stumped, no clue came. Thankfully, though, my
friend cracked it on a complete whim.
Mise en scene
Several detailed
and immersive W&G environments containing plenty of pleasing references-
cracking!
Final Comments
Our escape took
around 50 minutes. A group of 5 was a good-sized team for this one.