The theming in this room is not as strong as in Exite’s others, and it has a somewhat linear sequence of puzzles. It uses a progression through the elements structure, which both helps give a sense of clear progress and also fits with the abstract bu… (more)
We were one of the first groups to play this room, and at the time no-one had beaten it – we didn’t either, though we missed it only by a matter of seconds. It was difficult mainly because of the sheer quantity of puzzles to get through, which arguab… (more)
Gorgeous theming made this room an absolute pleasure to play. We completed it very quickly, and maybe it’s on the easy side – though partly that’s just because the puzzle sequence is put together such that the game has an intuitive flow from one poin… (more)
This room kept us appraised of our progress using some nice-looking screens built into a plausible spaceship console. By-and-large the room had good production values and a sci-fi atmosphere that supported the game. There was a brief backstory includ… (more)
Like the other Claustrophilia room, this is a very puzzle-centric room with a couple of refreshingly physical tasks as well as the usual assortment of search and solve puzzles. It’s more heavily themed, and pleasantly creepy.
Wicklewood doesn’t have much in the way in theme or story, it’s more just a room full of puzzles – but they’re excellent puzzles. There are a couple that are quite unusual and pleasing, and more physical than normal. Personally I’m all in favour of r… (more)
I’m writing this review more than two years after playing the TRAP rooms, so my memory is unreliable and they may have changed anyhow – the Bomb Room for one appears to no longer exist. Also, we played all four rooms in a crazy consecutive burst of e… (more)
I’m writing this review more than two years after playing the TRAP rooms, so my memory is unreliable and they may have changed anyhow – the Bomb Room for one appears to no longer exist. Also, we played all four rooms in a crazy consecutive burst of e… (more)
I’m writing this review more than two years after playing the TRAP rooms, so my memory is unreliable and they may have changed anyhow – the Bomb Room for one appears to no longer exist. Also, we played all four rooms in a crazy consecutive burst of e… (more)