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Gespielt am: 19 Mar 2023 Teamgröße: 2 Benötigte Zeit: 47:03 Ergebnis: Entkommen!
hightechfamilienfreundlichcharming

A delightful place to be, in a garden full of gnomes and a talking dog. Loads of puzzles of many different types, with some really lovely physical components, things to move and play with. Kids would love this room. 

Gespielt am: 19 Mar 2023 Teamgröße: 2 Benötigte Zeit: 42:13 Ergebnis: Entkommen!
originalstory-getrieben

An unusual and effective setting inside a rock star's dressing room, trying to figure out where he's gone before he's due to go on stage. A wide range of puzzles including one or two concepts I hadn't seen before, and a nice story to follow throughout. Recommended! 

Gespielt am: 19 Feb 2023 Teamgröße: 2 Benötigte Zeit: 38:31 Ergebnis: Entkommen!
immersiv

Good setting as I'm used to from Clue HQ. The puzzles are to some extent on the simple side, or at least they're unlikely to engage the lateral thinking of an experienced team, but there are a lot of them to work through and I think it would be a good room for beginners. 

Gespielt am: 19 Feb 2023 Teamgröße: 2 Benötigte Zeit: 32:04 Ergebnis: Entkommen!
originalraffiniertimmersiv

Terrific, immersive set design and great use made of a small space. 

Gespielt am: 12 Feb 2023 Teamgröße: 2 Benötigte Zeit: 50:32 Ergebnis: Entkommen!
hightechraffiniertimmersiv

A couple of puzzles might be unintuitive if you're not mathematically inclined. Fortunately, I was, and enjoyed getting stuck into them. The room as a whole is an immersive place to be, and the tech it employs works well and makes for a satisfying experience. Might be a bit of a squeeze for larger groups, but it suited my team of two perfectly. 

Gespielt am: 12 Feb 2023 Teamgröße: 2 Benötigte Zeit: 46:19 Ergebnis: Entkommen!
hightechimmersiv

Great use of space and technology, and just lovely to play a very high quality room that doesn't muck about and has plenty of nice puzzles. Similar feeling to Hellavator in Birmingham, but without the horror. 

Gespielt am: 11 Dec 2022 Teamgröße: 2 Benötigte Zeit: 80:23 Ergebnis: Entkommen!
hightechimmersivstory-getrieben😨gruselig

Clever puzzles that make you proud of yourself for figuring out, and excellent use of technology to make everything work. 

AI Escape: MAD in South London (geschlossen)
Gespielt am: 11 Dec 2022 Teamgröße: 2 Benötigte Zeit: 59:43 Ergebnis: Entkommen!
originalimmersivstory-getrieben😨gruselig
Gespielt am: 5 Nov 2022 Teamgröße: 2 Benötigte Zeit: 47 mins Ergebnis: Entkommen!
schlechtes hostingüberteuert

The good parts: Good build quality and nice visual design. It sells the Mayan, Indiana Jones feel nicely. And a couple of puzzles were decent and imaginative.

The bad parts: While the room is themed nicely, the puzzles are kind of assorted, not as integrated into the theming as they could be, and mostly don't require much insight to solve. Two puzzles in particular really did our heads in. One could use subtly better cluing in order to give you the push in the right direction - I'm not saying it's impossible to make the leap you need to without that, but what you were supposed to notice was pretty slight. The other was easy to work out, but because the technology involved is either glitchy or far too hard to activate, we were left wandering around for some five to ten minutes wondering what else could have been involved. Eventually a hint confirmed that we were right but the tech was a nightmare, and we were able to move forwards. 

A couple of torches were were given were lovely to have - nothing worse than an unnecessarily dark room, and it's fun to have torches to play with. Sadly one of them was underpowered to the point of uselessness, and the other kept turning itself off for apparently no reason. Perhaps it was low on battery? Either way, it was a big frustration, and our vocal complaints were met by silence. You get the feeling that the reason they ask you to do a silly pose to ask for hints is because they're not paying you any attention otherwise. 

There's potential here, because the room has real plus points. But it could use some significant finessing to say the least, as could the hosting. 

Gespielt am: 13 Mar 2022 Teamgröße: 2 Benötigte Zeit: Scored 230 Ergebnis: Entkommen!
preis-leistungs-verhältnisimmersivfamilienfreundlich

This room was new when we played it and we were determined to get the highest score available, top the leaderboard, and ruin the dreams of all children yet to play it. And we did. Great fun and I think kids would love this room. 

Gespielt am: 13 Mar 2022 Teamgröße: 2 Benötigte Zeit: 44:40 Ergebnis: Entkommen!
immersivtolles hosting
Gespielt am: 20 Aug 2022 Teamgröße: 2 Benötigte Zeit: 50 mins Ergebnis: Entkommen!
kaputte technik

We suffered tech problems with this game in addition to a long wait for it to start, and we weren't crazy about the game design either. A shame because the other games at ClueHQ Birmingham have been great. But these things happen and we were offered a free game to make up for it. 

Gespielt am: 18 Jun 2022 Teamgröße: 2 Benötigte Zeit: 50:09 Ergebnis: Entkommen!
Gespielt am: 13 Aug 2022 Teamgröße: 2 Benötigte Zeit: 52:31 Ergebnis: Entkommen!
raffinierttolles hosting
Gespielt am: 2 Jul 2022 Teamgröße: 2 Benötigte Zeit: 53:55 Ergebnis: Entkommen!
immersiv

Got mega stuck on pretty much the first puzzle of the game, but things went fairly smoothly after that. 

Gespielt am: 2 Jul 2022 Teamgröße: 2 Benötigte Zeit: 49 mins Ergebnis: Entkommen!
immersiv
Gespielt am: 27 Aug 2022 Teamgröße: 2 Benötigte Zeit: 43:53 Ergebnis: Entkommen!

Creative puzzles and a lovely endgame. 

Gespielt am: 27 Aug 2022 Teamgröße: 2 Benötigte Zeit: £580,000 Ergebnis: Entkommen!
preis-leistungs-verhältnisheftigziemlich schwierig

Loads to do! 

Gespielt am: 2 Oct 2022 Teamgröße: 2 Benötigte Zeit: 53 maybe? Can't remember Ergebnis: Entkommen!

Not a great experience, unfortunately, with one physical puzzle that was so fiddly to complete that the GM essentially let us give up on it after ten minutes of having known what the solution was with no success in executing it. Some of the other puzzles are also on the tedious side, but it's not a room devoid of enjoyment, as the production values are decent and there's a variety of things to play with, lots more than just locks and keys. Might make a reasonable room for beginners and people with young children. If they make the fiddly puzzle a bit less fiddly. 

Gespielt am: 2 Oct 2022 Teamgröße: 2 Benötigte Zeit: 56 mins Ergebnis: Entkommen!
immersivheftig🧟schrecklich

Very scary and immersive! Not too tricky although the GM did tell us we'd had little trouble considering how scared we were. Had no real trouble with any puzzles, we just refused to execute solutions once we'd worked them out because we knew something scary would happen once we did

Gespielt am: 14 May 2022 Teamgröße: 2 Benötigte Zeit: 47 mins or so Ergebnis: Entkommen!
👻unheimlich
Gespielt am: 11 Jun 2022 Teamgröße: 2 Benötigte Zeit: 46:33 Ergebnis: Entkommen!
Gespielt am: 21 May 2022 Teamgröße: 2 Benötigte Zeit: 52:08 Ergebnis: Entkommen!
Gespielt am: 18 Jun 2022 Teamgröße: 2 Benötigte Zeit: 38 mins Ergebnis: Entkommen!