Houdini’s Escape Room Experience Gloucester: Escape From Alcatraz

Von | September 26, 2021

von Houdini's Escape Room Experience Gloucester (webseite)

Tenpin, Barnwood, Gloucester GL4 3HR

Gloucester

4-7 Spieler

Sprachen: EN

60 minuten

The year is 1952, you have been convicted of multiple murders that you claim you're innocent of. With only an hour to go before your execution, surely it's too late for your brother to finally prove your innocence and save your life?

​Can you escape your prison cell in the infamous Alcatraz before the guards come to take you to the electric chair?

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Gesamtwertung

Bewertet zwischen 2 und 3.5 von 5

basierend auf Bewertungen von 59 Benutzern
kombiniert mit Bewertungen von 5 Benutzern

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Spielerbewertungen

Byromodon erfahren hat dies bewertet:Rated between 3.5 and 3.5 out of 5
Gespielt am: 15 Apr 2023 Teamgröße: 5 Benötigte Zeit: 43:00 Ergebnis: Entkommen!
story-getriebenunlogischziemlich schwierig

Great idea well presented. Great props. Good hosting. Some illogical puzzles and host controlled elements made it slightly frustrating 

Anonymous experte hat dies bewertet:Rated between 2 and 2 out of 5

A mediocre game made worse through the addition of extremely difficult searching requirements. 

Joe Brown experte hat dies bewertet:Rated between 2.5 and 2.5 out of 5
Gespielt am: 3 Jan 2022 Teamgröße: 4
pretty standard room and puzzles, just a little worn for a fairly newly built room. No frustrations apart from the game master offering up solutions a bit too quickly!
heatherwright hat dies bewertet:Rated between 3 and 3 out of 5
Gespielt am: 06/11/2024 Teamgröße: 2 Ergebnis: Entkommen!
tolles hostingstumpf
ellielittlefair hat dies bewertet:Rated between 3 and 3 out of 5
Gespielt am: 11/06/2024 Teamgröße: 2 Ergebnis: Entkommen!
raffinierttolles hostingstumpf
Pinti hat dies bewertet:Rated between 2.5 and 2.5 out of 5
Teamgröße: 2 Ergebnis: Entkommen!
schlechtes hostingunoriginell

the worst of houdini's escape rooms that we've done so far - the most glaring issue being that in the other rooms the host speaks to you via something in the story (an ai on the ship in space break, a parrot in the pirate ship for the pirate one etc.) which keeps you immersed even when engaging with the host. for this room there is no such system in place and you have to shout for the host who then physically runs into the room, completely taking away from the immersion aspect of the room.

the puzzles also felt fairly uninspired, a few really good ideas sprinkled in (which is why the rating isn't lower) but the room was predominately number/code locks which begins to be a drag after a while. the pacing of the room also feels off where you're given stuff pretty much immediately that isn't used until close to the end, 2 rooms later. while i can appreciate that there is going to be some misdirection in these rooms it's just frustrating when you've got maybe 4 numbered locks to open of varying lengths on the go at the same time and one of like 2 clues you immediately have is completely irrelevant for the next 30+ minutes.

one other issue we had was there's a moment where you've got to open something and it takes a decent amount of force as it seemed to be held shut by a magnet but the host specifies "no excessive force needed" so we assumed it was just closed and needed to be triggered to be opened for probably half of our time in the room while it was supposed to be accessible the entire time. it's a small cabinet type door and it took considerably more force than full sized doors took to open so take from that what you will.

theme was okay, but again not really up to the standard of the other rooms. this also extended to the props which just felt lacklustre once again in comparison to the others.

overall it was a disappointing room as i could see some pieces of great ideas just completely let down by the other aspects of the room, which ultimately just led to a monotonous experience. the ending was also underwhelming and didn't really feel like an ending, caught us off guard that it was over. story and plot line similarly just felt disjointed. i'd recommend against doing this room unless they address these issues, and just go ahead with one of their better rooms as the difference in quality is like night and day.

LR erfahren hat dies bewertet:Rated between 2 and 2 out of 5
Gespielt am: 24 Aug 2023 Teamgröße: 4 Ergebnis: Entkommen!
kaputte technik😨gruselig

We made an evening out of playing two games at Houdini's Swindon. Despite only having been open a few weeks a number of puzzles were broken or missing. Both rooms were disappointing

Jodislaroue hat dies bewertet:Rated between 3 and 3 out of 5
Gespielt am: 24 Oct 2023 Teamgröße: 3 Benötigte Zeit: 43:00 Ergebnis: Entkommen!
schlechtes hostingziemlich leicht
phudson2907 hat dies bewertet:Rated between 3.5 and 3.5 out of 5
Gespielt am: 14 Aug 2024 Teamgröße: 2 Benötigte Zeit: 56 Ergebnis: Entkommen!
originalimmersivtolles hostingziemlich schwierig
gamesmaster13 hat dies bewertet:Rated between 1.5 and 1.5 out of 5
Gespielt am: 1 Jul 2024 Teamgröße: 4 Benötigte Zeit: 48:22 Ergebnis: Entkommen!
unlogischschlechtes hostingstumpf

After having really enjoyed Titanic I had high hopes for this room, but unfortunately, it was an enormous let down.

It started off badly when the GM told us we 'didn't look experienced enough' to play this room (she said it had a 23% success rate), and laughed at us when we said we were still willing to give it a go. I've never encountered a GM like this before and we were all left feeling quite uncomfortable. 

The game itself was difficult purely because the puzzles were illogical. Once found, they were easy enough, but to actually locate what the puzzles were required huge leaps in logic. It just became a guessing game. The room was also relatively plain, and the design got worse as the game progressed. One section was a plain white room with about 5 props in- I've never seen an escape room so sparse. 

We were clued through a hatch in the door, which was a fun idea, but our GM was talking to her colleagues while we waited for her to clue us. This totally broke any sense of immersion, and we almost considered leaving. 

We did eventually escape, though the final puzzle was broken so this was revealed by the GM coming in at the end to tell us that we'd completed the room.

I would absolutely not recommend, there are much better options elsewhere. 

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Bewertungen von Escape Room-Bewertungsseiten

When reviewing games I rarely say much about the venue outside the game itself. A polished intro or an enthusiastic welcome from the host can get the experience off to a good start, but for me at least is rarely a large factor in how I feel about a game afterwards. Houdini Escapes put so much effort into their hosting that it would be a crime not to mention it. Not only is their reception very nicely decorated with a first-rate selection of free drinks on offer, the briefing then takes place in ...

An well rounded experience from the moment you enter the shop to the moment you walk out the door. A tough start for novices but good plenty of good puzzles. Let down a bit by a couple of awkward moments in the game.
Prison break rooms are probably one of the most common themed rooms out there, but this is one of the better ones. Quite a search heavy room at times, but the puzzles were fair and the signposting was decent.
The theming of this room is absolutely excellent with twists and turns which we have not experienced in other rooms.

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