von Don't Get Locked In (webseite)
23-27 AllHallows, MK40 1LN
2-4 Spieler
2 Spieler: £59.00
4 Spieler: £79.00
Sprachen: EN
nicht im angebot
1940 – Bletchley
The war is not going well. The Germans are advancing towards the coast of France and Belgium. Any resistance made by the allied forces is swept aside by the mighty German army. A resistance group have found top secret plans from the German high command which describe the next phase of the German advance including most crucially how they plan to invade England. The plans were being decoded in a secret hut near Bletchley but all of the agents have mysteriously disappeared. You have been asked to assemble a team by Mr Churchill to go to the secret hut and try to find the plans before it is too late.When you unlock the door to the hut you quickly discover that you have triggered an alarm, you have 1 hour to find the plans or suffer a far worse fate.Gesamtwertung
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I had played this as a remote game but I didn’t remember until I got inside the room and even then there was only one thing that I could remember. The premise (Bletchley Park during WW2) isn’t hugely original and the scenery is suitably plain. Other reviewers have commented about the number of red herrings in this game and there are a few but they feel a bit obvious if that makes sense. The gameplay is relatively linear and the only clues we needed were mainly related to search fails on our part.
Our host was Amy who was excellent and a definite highpoint of our visit.
Full of red herrings, like all their other rooms. Unplayable. Avoid.
Hmm, a very basic room. A few of the puzzles were a little bit of a stretch in terms of logic, and slightly dependant on random searching and luck.