Houdini’s Escape Room Experience Birmingham: Temple Raider

Von | November 30, 2019

von Houdini's Escape Room Experience Birmingham (webseite)

Tenpin, Starcity, Watson Rd, B7 5SB

Birmingham

2-7 Spieler

Sprachen: EN

60 minuten

A mysterious map, an uncharted path into the jungle, what awaits the adventurer seeking glory and riches!
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BalGuy erfahren hat dies bewertet:Rated between 3.5 and 3.5 out of 5
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Teamgröße: 3 Benötigte Zeit: 38 Ergebnis: Entkommen!
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Gespielt am: 21 Dec 2023 Teamgröße: 4 Benötigte Zeit: 50:00 Ergebnis: Entkommen!
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Let's start with the positives... the theming in here was great! They really made an effort to make it feel like a jungle, and there are no padlocks in here, regardless of what you may see (I'll explain later). It is also very a physical room (which there was no prior warning about), thankfully our team quite enjoyed all of the crawling and climbing. 

However... other than those slight positives, this room was a disaster. The GM seemed completely uninterested and unenthusiastic. Before entering the room there was no brief whatsoever. No health and safety (which there really should have been considering the room), no story set up, just a quick 'here's your room, here's your walkie for the hints, it's dark so you can use a phone torch'. Which with 2 complete beginners in our group was not a great start. The GM also starts the game in the first room with you! This was not only unnecessary as he did nothing, but was very offputting having him just standing in the corner. The game started by him telling us exactly where the find the first clue: we didn't ask for a clue and tbh didn't even know if the timer had started or if that was just some story set up. When we solved the first puzzle, the solution didn't match the clue in the journal, so we carried on trying, and eventually, we spotted the open door, the GM told us it had been open for ages and then left.

There are also a lot of GM-activated elements in here, so having a GM who didn't really care, ruined it at times and make some things more confusing then it needed to be. Now for the kicker - there are a lot of broken puzzles! We even had the GM come into the room mid-game at one point because we had opened a panel and moved something that had an unlocked padlock attached to it thinking another team member had done it (turns out that lock wasn't for us).  

Unfortunately, I left the room feeling very disappointed. The newbies of the group still enjoyed themselves but to an enthusiast, I'd say give it a miss.

(Also, not sure why etr has this as a 90 minute room as it is only 60 minutes.)

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