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For me this one sits firmly in the middle of the series. There are a couple of original puzzle ideas, but most of the challenges lean on familiar EXIT tropes. The component variety is limited compared to later EXIT titles, so it feels a bit barebones. On the plus side, the difficulty is on the easy side, making it a good entry point for newcomers.
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It was Forgotten Island that finally made me surrender and start playing the Exit games in a way that marked the components - though so far still only in ways that I could reverse to restore everything to its original condition. But for most players I recommend biting the bullet and accepting that these games are single use only. Destruction is deeply baked into the design here.
As with their other games, the challenge here is often working out which clues to focus on. The game starts with all ...
It always surprises us how creative Thames & Kosmos can be with their puzzles with so little to work with in the box. There were 4 of us playing through the game, which took us just under 2 hours to complete. Outside of a few hiccups, the game overall was satisfying to play. It played on the theme well with the story and puzzles and there was enough to go around to have everyone included. If "Exit The Games" are what you crave and you have a little experience in them, this is a good choice to pick up.
