Throughout history, the bravest have dared to go further. They risk their lives and by doing so, they become immortal.
You and your team of adventurers are on the brink of unearthing secrets of unimaginable power. Mysteries, which for nearly 1,000 years a clandestine, powerful elite known as the New World Order have been searching for. The N.W.O has created a blueprint for world domination, with the goal of bringing the entire world to its knees. You now know the location of the missing object, lost deep in the depths of the underworld.
You set out pursuing adventure, but this time the adventure has found you. You have a head start, but time is slipping through your fingertips.
This is where our story ends and your adventure begins. Can you enter The Underworld and retrieve it’s secrets before it is too late?
Disclaimer: All players under the age of 12 must be accompanied by an adult.
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Teasertext
Helfen Sie anderen Enthusiasten mit detaillierteren Gedanken zum Spiel (bitte keine Spoiler!)
Dies kann der erste Absatz Ihrer Bewertung oder eine kurze Zusammenfassung sein oder nach Belieben leer gelassen werden. Alles, was länger als ein paar Zeilen ist, kann abgeschnitten werden.
Was given walkie talkies for the clue system which kept picking up other games going on. One of the puzzles literally did not work, the GM had to come into the room to try do it for us. But they were also unable to due to it being broken. Overall a let down.
We enjoyed the room layout as there are some real surprises that really make the game. The puzzles are well-designed but certainly not easy and as most of the game is played with a very lowlight level, it becomes a fairly challenging room. A fun one - we enjoyed the physicality of this one!
This
is the first game I’ve played where you get less than an hour to escape. You only
get 50 minutes instead, and there was no screen to track progress of time which
always frustrates me. I got 15% off with my Escape Game Card.
Story
Enter
The Underworld and retrieve its secrets as well as an object to prevent some secret
society from taking over the world…? Too ambiguous and confusing a storyline,
if you ask me. It also involved choosing characters to gain abilities e.g. 5
minutes extra time, an additional torch, etc. This was overkill for me.
Puzzles
They
were mostly tricky and varied, with symbols to translate and riddles to solve.
Teamwork played a big part as you progressed.
Mise-en-scène
When hearing ‘underworld’, I picture a vast
dystopian landscape swarmed by beasts, whereas this was an unoccupied, compact graveyard.
A convincing one, though! It was a little too dark, making one or two props trip
hazards. I liked the action that had to be taken to lead you to the next section
of this room.
Final
Comments
We
needed those extra five minutes to escape. Even though the puzzles leaned towards
the more difficult end of the spectrum, Underworld wasn’t really big enough for
a team of six.