Exit Plan Edinburgh: The Tesla Cube

By | März 20, 2019

von Exit Plan Edinburgh (webseite)

3 Queen Street, EH2 1JE

Edinburgh

2-7 Spieler

60 minuten

closed
The brilliant inventor and scientist, Doctor Boson, has spent a lifetime advancing and improving upon the designs of his idol Nikola Tesla. In particular, the development of an object called the 'Tesla Cube' - a device of near limitless power.
As his assistants, you have helped the Doctor with his painstaking work. But recently the Doctor has become withdrawn and has spent many nights working alone in his lab.
Curious, you have done some investigation and discovered that the Doctor has secretly produced a working Tesla Cube which he intends to sell to a criminal group who intend to use it as part of a terrifying weapon!
Only you are able to stop the Doctor - you must break into his office and steal the Tesla Cube before it is too late!
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Gesamtwertung

Bewertet zwischen 3 und 3.5 von 5

basierend auf Bewertungen von 3 Benutzern
kombiniert mit Bewertungen von 4 Benutzern

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Spielerbewertungen

TheSinger experte hat dies bewertet:Rated between 30 and 30 out of 5
Teamgröße: 6 Ergebnis: Entkommen!
🦡cipherdelic virtuose hat dies bewertet:Rated between 30 and 30 out of 5
Charly experte hat dies bewertet:Rated between 30 and 30 out of 5
Ergebnis: Entkommen!

Bewertungen von Escape Room-Bewertungsseiten

This game is a contender for a record for sheer things to do in a room. Insofar as the satisfaction of playing an escape game comes from successfully solving puzzles, this one provides a continual stream of small victories.

The titular Tesla Cube is a MacGuffin superweapon that you need to find and steal from its inventor, whether for purposes of keeping humanity safe or profiting from its sale. The modern style of decor is on the plain side, though becomes more interesting as you progress.

Th...

A review of the three rooms at Exit Plan in Edinburgh. The experience across the games was almost entirely consistent - good, logical puzzles, great GMing, sufficient decoration to convey the theme but no more and a basic storyline that they didn't expand upon during the games. Choose what you're going to do and do it well!

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