von Mission: Breakout (webseite)
141-145 Kentish Town Road, NW1 8PB
3-6 Spieler
60 minuten
Gesamtwertung
basierend auf Bewertungen von 11 Benutzern
kombiniert mit Bewertungen von 7 Benutzern
Deine Bewertung
Spielerbewertungen
Unique setting and great hosting .
This one is very busy with lots of background and the ability to focus and trust your instincts is key.
Usually for three or more players, with good reason!
Probably one of the scariest rooms we have done, especially with the involvement of the actors. Some parts of the game become repetitive and unsatisfying when you try too many levers and push random buttons as most of the puzzles are based on these. There is a nice point where team work is necessary.
The Lost Passenger is an enjoyable experience for the atmosphere of the game alone. Sadly the puzzles let it down, with the latter half of the game feeling a little bit like you're following a very complex instruction manual. It's a little anti-climactic. It's well worth doing if you want to soak in the immersion of the abandoned tube station, however if you're looking for a good challenge/interesting puzzles, perhaps look elsewhere.
Mission Breakout is located, albeit behind a very modest and easy-to-miss front door, in a genuine Leslie Green Tube station building. This is South Kentish Town, signature glazed tiles and all, a station where no-one has got on or off a train since 1924. Except, perhaps, for one Lost Passenger ...
The game is based on the folklore account of a man who absent-mindedly disembarked at the forever-closed station, perhaps never to be seen or heard from again. This game is great fun; both the two adults and the two teens in our family group really enjoyed playing. The Lost Passenger requires more practical aspects of intelligence. Someone who enjoys tinkering with machines to see how they work, or a DIY enthusiast, would be valuable to your team. Once or twice, a little Tube or railway knowledge could be helpful too.
Be prepared to find yourselves in some dark and occasionally confined spaces. Mostly there was plenty to occupy everyone, but at one point early on the four of us were queued up behind a one-person puzzle. It is somewhat dusty and dirty underground, so definitely don't go in your best clothes.
We received sufficient hints to allow us to get back on track after a slow start, and somewhat surprised ourselves by completing the game with a minute to spare. The staff were friendly and helpful. I'd definitely recommend this game.
amazing location, very realist
Bewertungen von Escape Room-Bewertungsseiten
Mission: Breakout, better known as 'that escape room in a disused tube station', has the advantage of a spectacular location, with even the initial descent into the venue helping build atmosphere in a way that no normal location can compete with. Where their first game is Blitz themed, their latest uses the tube station setting more directly with a ghostly tale of a passenger who alighted at the closed station and was never seen again.
As TFL-sponsored investigators, your job is to don hard hat...
Mission Breakout’s website proclaims their games to be the most immersive in London. While the set and integrated puzzles certainly lend weight to that claim, we don't feel like we can agree
This was definitely one of the most unique escape room locations we’ve ever been to. We felt immersed before the game even started. If you love historical sites with a bit of eeriness, you will love this escape room. This room was not puzzle-heavy nor were the puzzles difficult. Adventure seekers will enjoy finding the “right buttons” in this room. As some areas did feel quite crammed and linear, our recommended size for this room is 3 people.
The Lost Passenger was a really fun room. It won’t challenge enthusiasts, but that’s okay – I think the real reason to book and play this is to experience an exciting an adventure in such an impressive physical location. We loved that it was based on a true story, but what we loved the most was the setting, the theme, the creaky equipment, and the general ghostly vibes as we scrambled around the depths of an abandoned station looking for puzzles to solve.