In the heart of the most famous Art Gallery in Europe, lies the renowned group of the most expensive art collection the world has to offer. An anonymous request communicated through the black market has placed a high reward offered to anyone who can safely retrieve the painting collection and hand it over to them. You have been hired by an elite team of renowned con artists, specialising in the high profile embezzlement. You have broken into the gallery with the one aim – to take the painting and receive your reward. If you are caught you face being imprisoned, and all hopes of fortune will be lost.
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Teasertext
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As seems typical of Escape Reality, the first couple of puzzles are really hard, then there really easy before getting insanely hard again, this is a lot of fun (prepare to get your inner Catherine Zeta-Jones on). This loss rankles though as we had the painting and were walking over to the keypad to enter the code to leave and the timer expired, another 10 seconds and we'd have done it..
The game was okay with some nice ideas, but the hint setup is poor. While the host was lovely, she had no audio and so had no idea what we understood and what we were struggling with. You're given a device that will give you up to five hints throughout the game. These were generic and didn't help us to progress. The host could be summoned with a call bell, at which point she would have to hike up a set of stairs and ask what you wanted. Maybe we were having a poor day for thinking and the ineffective hint system made things worse than they might otherwise have been. If you work out the logic and don't need the hints, the experience may be better.
I've only completed this one game here but I wouldn't do anymore. The room itself was ok but the clue system is terrible! You can't speak to the hosts directly and get given an iPad which has generic clues on it. Each puzzle has a number by it so you can find the clue you need on the iPad but it's completely generic and not tailored to what help you might need and once you use a clue it locks you out for ages before you can request another. We aren't a group that use many clues during escape rooms but when you need one and the clue it's specific its very annoying!
The three of us at a key point were clearly "lost" and not knowing what to do, and the watching GM did not intervene. We ended up all cross-armed, no help, and what we were stuck on was quite a logic leap.
The Heist needs some TLC. The puzzles themselves are pretty good, and are of a similar quality to what I’ve experienced in other Escape Reality rooms. But the room itself looks like it hasn’t had much love for a while, which put a bit of a dampener on our suspension of disbelief.
This room could work for larger teams of 5-6 given the size of the room, though there’d be a bottle neck at the midpoint of the game for anything larger than four people.