Belgrade, Mar 2020
Dry ice smoke effects don’t normally bother me; even so, after ten minutes in this game I was starting to seriously consider asking to prop open the door to the lobby to let in some fresh area. Fortunately the gamemaster noticed my increasingly vocal complaints and stopped pumping more of the stuff in.
Dracula is one of PIN’s older games, and it felt very traditional, like a throwback to games I remember playing around 2016. Some of that was common to most of the
games in the city – in particular, a greater emphasis on unguided search, which tripped us up again and again. With Dracula it was also the structure, where the game essentially consists of solving puzzles until the last one gives you the key to the door through which you entered.
games in the city – in particular, a greater emphasis on unguided search, which tripped us up again and again. With Dracula it was also the structure, where the game essentially consists of solving puzzles until the last one gives you the key to the door through which you entered.
Puzzles were broadly straightforward, tending to be based around finding and combining letters or numbers in various ways. Everything made sense with no particular logic leaps or ambiguities; we finished in a little over half an hour, and spent longer struggling with search tasks than we did solving puzzles.
Other than the overly-thick atmosphere, it was an old-fashioned but perfectly acceptable game, just with little to make it memorable. Assuming you’re in Belgrade with limited time, you’ll probably only want to include this in your schedule if you have time to kill in the area.