Rotterdam, Apr 2024
Enigma010 have two rooms and we played both of them, starting with Enigma. I’d wondered if it were a WW2 theme, then saw the game artwork and decided it must be a superhero story. That wasn’t entirely correct; the main villain has that sort of style, but feel of the game is grittier and closer to a crime story than the bright primary colours of a superhero theme.
Enigma’s decor is based around concrete and metal and computer screens, in sharp contrast to the lush interior of the company’s other room. You can expect a split start, though it’s a gentler form of separation than most, with easy communication and item sharing.
I thought the puzzles in this room were a little dry at times, a little laborious: some maths, quite a bit of scanning sheets of data for key information. However, that’s probably a matter of personal taste – our team of four was split fifty-fifty on which of the venue’s two games we preferred, and while I had a clear preference for the other, half of the group found Enigma the stronger game.
In any case I found I liked it more as it went on, with a notably cool effect toward the end. Unlike its sister game it has a fairly clearly defined flow from one puzzle to the next, so if you prefer that style that might be a reason to pick this one over the other; or if the more contemporary and urban theming appeals.