Professor Delgado’s: Labyrinth

Von | Juli 14, 2022

von Professor Delgado's (webseite)

19-21 Springfield Rd, Chelmsford CM2 6JE

Chelmsford

2-6 Spieler

Sprachen: EN

60 minuten

Embark on a family adventure where the forces of nature have gone awry. Unite the powers of Fire, Earth, Water, and Air alongside your loved ones. Assemble the mystical masonic eye, and only then can you restore harmony and  collect the ruby, to find your way back to the world you know.
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Gesamtwertung

Bewertet zwischen 1.5 und 3 von 5

basierend auf Bewertungen von 2 Benutzern

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Spielerbewertungen

amandaann1986 hat dies bewertet:Rated between 3.5 and 3.5 out of 5
Gespielt am: 21 Apr 2025 Teamgröße: 3 Benötigte Zeit: 45:00 Ergebnis: Entkommen!
originalimmersivkaputte technikziemlich leicht😨gruselig

This room has very clearly seen better days, but it is such an innovative and interesting concept!  It could definitely use a bit of TLC/refurb, and the magnetic locks definitely need fixing.  The overall vibe was very cool though - it was very dark and claustrophobic, even with just three of us, which really added to the ambiance.  The puzzles themselves were simple and relatively sparse, so constantly getting lost or turned around actually helped to pad out the time nicely - otherwise we would have breezed right through.  One of the puzzles had clearly been broken for some time, so it's "reward" was just given to us at the start - not a bad way to cover for broken tech; however, it's a pity to be down a whole puzzle. 

It would appear that this escape room complex has been integrated into/taken over by the bar complex downstairs.  The host was really friendly and passionate about the rooms; however, I think she had double duty of GMing our game and tending bar(?) - I could be wrong though, and I hope I am - that feels like it would be unfair on both player and staff!

Anonymous experte hat dies bewertet:Rated between 1.5 and 1.5 out of 5
Ergebnis: Entkommen!
schlechtes hosting

This game has huge potential but unfortunately for us items were not reset properly and resulted in us having to leave the game half way through so the gamesmaster could reset. After reset we continued however many of the maglocks had dropped meaning that we were pushing them closed as we came across them. The idea and concept of this game is really, really good but having to leave the game midway through ruined our experience. We also found it quite untidy in places, offcuts of small building materials left in rooms which perhaps should have been hoovered up. Again a team photo was taken but was not sent to us or uploaded to facebook.  

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