von Lakes Escapes (webseite)
Stanley Street, CA14 2JD
£20.00
In a European village, a young scientist, Dr Ivan Frankenscraft and his Lab assistants, are piecing together a human body, the parts of which have been collected from various sources. Frankenscraft desires to create human life through experimentation and electricity which he has perfected.
His fiancée Elsa, is worried over his peculiar actions. Determined to rescue Frankenscraft from his own devices Elsa insists he is to holiday in Florence to arrange their wedding. While they are away she has set a task for her old friend Dr Winston, who was Frankenscrafts old professor, to find and destroy the Monster that is driving Frankenscrafts career into disrepute.
Frankenscraft is concerned with Elsa’s motives with regard to leaving their home town and has insisted that work must continue on his creation. As his lab assistants you are to decipher the clues left for you and bring the Monster to life. A word of warning you must work quick as Dr Winston will be arriving in the next hour with a group of angry villagers to destroy anyone and everything in his way. Your only hope is to bring the Monster to life so he can protect you from the lynch mob.
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Spielerbewertungen
A clear mission and fun steps to get there. We really liked Dr. Frankencraft's Monster - the digital version. The room was digitized on the platform telescape which make sure we can use an inventory (a crate at our feet) and combine items by using keywords. This was well digitized though it was an early version, and we did not have technical problems during the game.
This was a very family friendly room with the only creepyness being bodyparts and lightning sounds - and of course bringing a monster to life.
We really liked the puzzles here. Weighing, connecting wires, snakes, magnets and so on were great. We did think that there was a bit of information overload with all the locks visible (a very lock-based game), a diary and a book, but with a few of those puzzles out of the way, we were happy again. We did jump the gun on a few puzzles since we could solve them without the clue given later. Since the game was multi-linear (you could say non-linear), that was easy.
We think the game could be improved by using proximity more as sign-posting. That the code found/extracted/calculated should be used near the items that gave the code. We did have to use some time trying out the different locks.
The theme was well executed and we loved the ending. Well done.
Absolutely brilliant as per usual!
We had a blast and the puzzles was challenging and coolest technology puzzles in the game and in the room I give this a 100 % rating
Really enjoyed it!
Incredibly challenging but good fun. The closest to a real escape room we've tried. A bit challenging for some, but well put together.
Bit tricky but good theme and fun to play!
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