von Breakout Escape Games (webseite)
18 General Nicolae C. Dona Street
2-6 Spieler
60 minuten
The only way in which Shadow will release Letty is if Dom and the gang manage a series of heists in the most heavily guarded banks in New York. They are faced with an impossible situation and must cover their robberies under the guise of an illegal street car race.
You and your team are part of Dom’s crew and you need to fix one of the damaged cars before the race, steal 3 other super-cars from an Upper East Side parking lot and make it to the race to execute the heists.
Do you think you can do this until the night ends?
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The puzzles in this room were pretty simple overall and I’d recommend a group of 2-3 max, in order to get the most out of it. We had 6 people and it was too many as there wasn’t enough for us to do, without at least half of us standing around at any given time.
Some of puzzles in this room are a bit more physical, with a chain related puzzle being the highlight. Without giving away any spoilers, one other puzzle - easily the worst part of the room - had us controlling something which was absolutely NOT fun. Three different people tried it in our group, and at certain points we had to improvise in order to ‘fix’ the puzzle so we could continue playing it. It was a good idea on paper, but very poorly executed. Seemingly the main functioning item of the puzzle wasn’t operating properly, and needs to be replaced. Fortunately, after completing this puzzle the final challenge is at least a little more fun, if not the most taxing thing to work out. It did allow our younger group member to get involved though, which he enjoyed.
One other big complaint - the 60 minute timer wasn’t set in our room, so we had ZERO idea of how long we had left, or how long it took us to get our. We’re guessing 45 mins, but nobody came to tell us (assuming they were timing it) and the clock in our room just sat at 60:00 the whole time. Weirdly it eliminated any urgency we had, and made the whole thing a fairly leisurely experience…
However, outside of all that, arguably one of the things I think we liked least about this room was our host. They were the opposite of welcoming, were cold and just too officious. We heard the host for The Flying Dutchman was much better (and seemingly did a great job of adding to the experience), but our own host seriously effected the enthusiasm we had as a group. My son is autistic, and the host was fairly curt with him a few times, over the radio, when he touched things he shouldn't have done. A simple reminder, would've been far more appropriate.
Fairly easy, minimal story, and the focus was more on the 'plan' than on the 'heist' itself. There were lots of objects to interact with so it was entertaining 🙂
Not a bad attempt to immerse players into the world of Fast & Furious. The theme and design of the garag are good and brings you in to the storyline. The clue system I wasn't a fan of and we had technical problems with some elements of the room. The remote control car puzzle is original but feels more of a gimmick. A good room but lacking in substance
Played with Bags, Charly, (Bags Friend) and Stetch.
Nothing special, a little over complicated with remote control cars in a cage which needed to be driven into specific parking spaces. Then using a gun at the end to shoot out the lights.
Difficult story line to follow.
Bewertungen von Escape Room-Bewertungsseiten
'Escape the garage' might not sound like the most thrilling of themes, though this actually has a Fast & Furious style plot of fast cars and bank heists. But once it gets going it's an engagingly physical and just plain fun escape game that left me with a big grin on my face.
In contrast to the first Breakin' room we'd done (Blackwing's Cave), this room was brightly lit. It's also less high tech, though only relative to that very high bar - while there are plenty of keys and locks and physical ...