Trapt Melbourne: Alchemy At Home

Von | Mai 23, 2020

von Trapt Melbourne (webseite)

The Basement, 377 Lonsdale St, VIC 3000

1-6 Spieler

2 Spieler: £41.00 AU$80.00
4 Spieler: £51.00 AU$100.00
6 Spieler: £61.00 AU$120.00

📹remote-avatar
Calling all aspiring alchemists - this one is for you. Let the magic come home to you!
Practise spells and enchantments and test your magical skills in Alchemy. As time slips away, with the help of one of our mages, will you all be able to discover the legendary substance that is the Philosopher’s Stone before time runs out?
Bring together your friends and family for this spellbinding online experience! Work together to solve curious puzzles and mystical mysteries - be prepared for a challenge and a whole lot of fun!
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Gesamtwertung

Bewertet zwischen 3 und 4 von 5

basierend auf Bewertungen von 5 Benutzern
kombiniert mit Bewertungen von 2 Benutzern

Deine Bewertung

Spielerbewertungen

🔐James Bloodworth experte hat dies bewertet:Rated between 3 and 3 out of 5
Gespielt am: 14/06/2020 Teamgröße: 3 Ergebnis: Entkommen!
🦡cipherdelic virtuose hat dies bewertet:Rated between 3 and 3 out of 5
egnor experte hat dies bewertet:Rated between 4 and 4 out of 5
An elaborate, pretty, puzzle heavy alchemy game. There's a lot of offline inventory -- it's possible to get lost but overall things are pretty well managed.
Anonym hat dies bewertet:Rated between 3 and 3 out of 5
Wei-Hwa Huang experte hat dies bewertet:Rated between 4 and 4 out of 5
Gespielt am: 5/23 Ergebnis: Entkommen!

Has a lot more player-interaction experiences done through the web-based inventory interface than most play-as-avatar escape rooms.  While this does make a lot more puzzles interesting, there's no clean "used item" interface, meaning that there's always the dread that you might need some information from previous rooms and not be able to get them easily.  I'd love to say "trust the game designers to not get you into an irretrievable state", and while this is true, there are one or two puzzles that would be nicer to solve without the back-and-forth.  An extra half-star to the designers for making a good effort to do remove-play-only elements.

Bewertungen von Escape Room-Bewertungsseiten

Reviewing remote play games is a curious shift where most of the factors that make a physical room good or not still apply, but where the gamemaster and the technology and the way they operate the game end up mattering as much or even more. Alchemy was a game that was well run where the venue had clearly put a lot of thought into making it work remotely, where I still found it hard to ignore the added friction of playing via a video link.

This game is of course themed around magic and alchemy, ...

Read the full, detailed review at EscapeMattster.com ⬊

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