Maximum Escape Andorra: The Avalanche

Von | Januar 18, 2020

von Maximum Escape Andorra (webseite)

Av. Esteve Albert, 4, AD700 Escaldes-Engordany

Escaldes-Engordany

2-4 Spieler

60 minuten

Gewinner eines TERPECA-Awards 2020Gewinner eines TERPECA-Awards 2019Gewinner eines TERPECA-Awards 2018
You were travelling in the mountains of Andorra, when suddenly a snow storm hit you. Your chances for survival seemed slim, but suddenly you saw an abandoned hut in front of you. But as soon as the door closed behind you, avalanche descended, and the door was blocked with snow. You can’t wait the storm out in the hut, and there is not enough fuel in the generator, so it will only last for one hour. You have to repair an old radio and to call for rescue as soon as possible. But in some time you come to an awful understanding: there is something wrong with this house, and awful things are happening in it!
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Gesamtwertung

Bewertet zwischen 4 und 5 von 5

basierend auf Bewertungen von 1 Benutzer
kombiniert mit Bewertungen von 4 Benutzern

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Spielerbewertungen

Mark Greenhalgh experte hat dies bewertet:Rated between 5 and 5 out of 5

Bewertungen von Escape Room-Bewertungsseiten

The Avalanche, previously known as Avalanche of Oblivion, has been on my radar as a game to travel to for over five years now. Originally it was created and operated by the local branch of Claustrophobia, when that company was renowned for standout games across Europe; the venue is now a branch of Maximum Escape. Appropriately for a game in mountainous Andorra, The Avalanche has you trapped in a lodge buried by snow. A realistic start progresses in some unexpected directions, some way beyond the...

My first trip to Andorra! And probably the last, there’s practically nothing to do there.

This was the second room that we played in that facility (the first one will be discussed separately).

We are stuck in a cabin during an avalanche, and need to find our way to safety.

The room is, pun slightly intended, very cool. A lot of thought was put behind every step of the experience, and there’s logic behind every aspect of the room, and a justification for its existence.

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