von Break Escape Loughborough (webseite)
58/59 Baxter Gate, LE11 1TH
2-6 Spieler
Sprachen: EN
60 minuten
It is said that Dr Nubis when exploring the tomb, found the treasure and was driven mad with lust, and rather than managing to escape the tomb the gods sealed him inside because of his greed.
He's set an array of puzzles & traps to make sure no one else can get their hands on his loot. Do you have what it takes to go one step further, claim the treasure, and make your escape?
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Gesamtwertung
basierend auf Bewertungen von 19 Benutzern
kombiniert mit Bewertungen von 4 Benutzern
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Spielerbewertungen
This room was unnecessarily dark and the lights provided were frustraingly dull.
That aside, the puzzles were good, some fun elements but we found it a little frustrating with the light situation however a solid game.
Not a great experience, unfortunately, with one physical puzzle that was so fiddly to complete that the GM essentially let us give up on it after ten minutes of having known what the solution was with no success in executing it. Some of the other puzzles are also on the tedious side, but it's not a room devoid of enjoyment, as the production values are decent and there's a variety of things to play with, lots more than just locks and keys. Might make a reasonable room for beginners and people with young children. If they make the fiddly puzzle a bit less fiddly.
Not as visually pleasing as other rooms available here but I believe this was the first and it’s nice to see a progression of build from this one. Don’t get me wrong the room is still a great room. A couple of frustrating puzzles that ate up a lot of time, but a really interesting ending that creeped you in the room little by little until reaching the exit. Great game. Friendly hosts. Attentive GM
Bewertungen von Escape Room-Bewertungsseiten
Don’t make a room unnecessarily dark; or if you do, make sure every player has a satisfactorily strong source of light. That’s a subjective opinion, and not everyone agrees with it, but it’s one I’ll argue for until I’m blue in the face. If it’s an opinion you share, then be warned you may find Sands of Time frustrating: it’s played in pitch darkness, with two lanterns shared between however many players are present.
To be fair, the total darkness successfully achieves its aim of building atmos...