von Riddle Rooms (webseite)
35 Bath Street, G2 1HW
8-18 Spieler
Gesamtwertung
basierend auf Bewertungen von 3 Benutzern
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Spielerbewertungen
I was surprised to see an escape room for such a large team, couldn't imagine how it could work, but it did work brilliantly indeed! We booked it for a birthday, because this was the only game that could take all of us together. The game has a lovely decor, and the moderators were in the room with us - which was unusual, but it actually made it a lot more fun! They were great, invisible when not needed, but this way we could really feel and be sure about the undivided attention we were getting, so the help when needed was always super on point - and they were lovely to be around, too, made it feel even more like a party! Thanks a lot GMs for that! 🙂 (sorry I'm horrible with names, I'd mention if I recalled...) Anyway, the room has lot of different kinds of puzzles, a good storyline, some cool "doing" puzzles not just "thinking" ones, a good mix of things, really. We were divided into mini teams (without it I think it would really not be possible to have such a large group play together, so this was expected), but the good part was that the teams needed to share info and interact. Also, if you were not necessarily drawn in with the thing your team was working on, you could always jump into another team and help them out, so it can be very dynamic based on your preferences. We all felt super immersed in the storyline, too, and thoroughly entertained - lots of laughs. So yeah, sorry for being a bit chaotic with this review haha. The point is, it's a 10/10, 100% recommended for large parties.
A very disappointing experience throughout, which got off to the worst start with the early discovery that the room hadn't been properly reset.
After a confusing story, we were surprised to discover that our two hosts would be staying in the room with us as "friendly ghosts". In actuality we needed them to explain illogical puzzle connections and literally provide us codes when we gave correct answers. It didn't help they stayed in the room having conversations throughout.
Theming was non-existent and many puzzles and contraptions didn't work properly, which is a shame as some of the skill games and puzzle designs had potential.
The most bizarre aspect was being divided into mini teams, but still with the freedom to roam around the room. Many of us reported feeling lost throughout.