Clue HQ Kingston-upon-Thames: The Dungeon of Doom

Von | März 20, 2019

von Clue HQ Kingston-upon-Thames (webseite)

Ace of Spades, KT6 5AT

Kingston upon Thames

3-7 Spieler

Sprachen: EN

60 minuten

Your friend has been wrongly accused of murder, and sentenced to death. They are locked in the confines of a medieval dungeon and it’s up to you to break in and save them. Can you free your friend and escape the dungeon together before the guard patrols the area again. You’ve got 60 minutes or you’ll all be sentenced to the same fate.
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Gesamtwertung

Bewertet zwischen 3 und 4.5 von 5

basierend auf Bewertungen von 10 Benutzern
kombiniert mit Bewertungen von 3 Benutzern

Deine Bewertung

Spielerbewertungen

Emma Macedo erfahren hat dies bewertet:Rated between 3 and 3 out of 5
Gespielt am: 14 Apr 2023 Teamgröße: 5 Benötigte Zeit: 55:00 approx Ergebnis: Entkommen!
originalunoriginell

We managed to get a booking for The Dungeon of Doom at quite short notice. I had previously played a few Clue HQ games in Birmingham and hadn't had any bad experiences from this franchise.

Our team of 5, ranging from a couple of teens through to adult, hadn't played any games altogether before but had had various degrees of escape room experiences.

On arrival, we were briefed as a big group with other teams playing the other games on site and then taken to our games by our games master. Unfortunately there was a group of children there for a birthday party so the reception area was rather noisy and possibly if you were there as first timers listening to padlock instructions etc could have been difficult in this set up. But not a problem for us. Our games master didn't really tell us the back story of our game just that we had to be separated into 2 groups for the start - the prisoners and the team. This was a concept I've only ever done at one other game before so made the beginning of the game challenging. She also mentioned there would be a lot of padlocks in this game. We managed to complete the room with around 5 minutes to spare. However, not much can be said for the variety of puzzles as the game consisted ENTIRELY of padlocks, meaning it was just a case of solve a 3/4/5 digit number or find a key and use it on the corresponding padlock, rinse and repeat. Most of the padlocks where colour coded although there were some where we had to try the code on multiple locks til we found the correct one, so not particularly logical in that sense. We were given support through the in-room monitor and sometimes were given hints when we hadn't asked and weren't particularly stuck.

On completing the game and exciting the room we waited for our games master to meet us, she then took our photo but we had no debrief unfortunately.

Overall, still a fun game and another successful mission to add to the ever-growing list.

lsugaralmond hat dies bewertet:Rated between 5 and 5 out of 5
Gespielt am: 13 Nov 2022 Teamgröße: 4 Benötigte Zeit: 51 minutes Ergebnis: Entkommen!
raffinierttolles hostingfamilienfreundlich😨gruselig

We did this as two adults and two kids aged 12 and 9. We really enjoyed it and the challenge level was just right. A great variety of puzzles and lots for everyone to get on with.

At the beginning one of your group is locked up and the others have to free them. This was fun but I was glad it was only for the first part as it was nice to be able to work as a team for the main solve.

This was well constructed and well hosted and I highly recommend it. 

CGee713 hat dies bewertet:Rated between 3 and 3 out of 5
Gespielt am: 16 Oct 2021 Teamgröße: 2 Benötigte Zeit: 42:51 Ergebnis: Entkommen!
preis-leistungs-verhältnisoriginaltolles hosting

An immersive, interesting room with some really complex puzzles. Slightly boring in parts but another really good room for first time players. Hosting was great as always.

brilamb hat dies bewertet:Rated between 2.5 and 2.5 out of 5
Gespielt am: 19 Jan 2023 Teamgröße: 5 Benötigte Zeit: 32
Very cliche puzzles and very small game
🔐SpontaneousIllusion experte hat dies bewertet:Rated between 3 and 3 out of 5
tolles hostingkaputte technik😨gruselig
flyingoctopus experte hat dies bewertet:Rated between 3.5 and 3.5 out of 5
tonitea erfahren hat dies bewertet:Rated between 4 and 4 out of 5
Gespielt am: 10 Jun 2022 Teamgröße: 6 Benötigte Zeit: 50 Ergebnis: Entkommen!
immersivstory-getriebentolles hosting😨gruselig
Clue HQ are a great escape company, this room was fantastic.. logical puzzles, plenty to do, everything worked as it should. And fantastic hosting.

Team is divided at the beginning.

ratsontour experte hat dies bewertet:Rated between 3.5 and 3.5 out of 5
Gespielt am: 12 Mar 2022 Teamgröße: 4 Benötigte Zeit: 43 Ergebnis: Entkommen!
Jen Wells (Get Wells Soon) experte hat dies bewertet:Rated between 3.5 and 3.5 out of 5
Teamgröße: 2 Ergebnis: Entkommen!

A really enjoyable room. Not big or flashy but crammed with puzzles and a huge variation of them at that. With two of us, none of the puzzles were insanely difficult but the sheer volume of puzzles meant we had lots to do. A great deal of fun.

Jose Adrian erfahren hat dies bewertet:Rated between 4 and 4 out of 5
Gespielt am: Teamgröße: 2 Benötigte Zeit: Ergebnis: Entkommen!

Bewertungen von Escape Room-Bewertungsseiten

The Brentwood branch of Clue HQ has an unusual location out in the Essex countryside next to a Cold War era nuclear defence bunker, which we didn't have time to visit as well but which seems a highly appropriate neighbour for an escape room venue, even if the games we'd chosen to play on this visit used different themes.

Our first game was Dungeon of Doom, which uses a faux-medieval setting with one of your team (or possibly two, if you’re playing in a large group) imprisoned and awaiting a gri...

A lot of effort has gone in to the decoration in this room and they really make you work as a team for the first half. There’s no doing your own thing, you have to communicate, which is a nice touch.

A good looking room, but unfortunately for me the game itself did not flow. At least one puzzle that gave a dubious answer which I managed to read incorrectly every time (it just wasn't clear), some that seemed to have no direction or flow. A lot of toing and frowing from one section to the next made this game feel disjointed, very much saved by the aesthetics of the room. 

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