Brighton, Apr 2016
This game is no longer available.
This room felt a little crowded – there were 4 of us (and a mannequin on an operating trolley) squeezed into a smaller room than I’d expected. A part of me hoped we’d be opening a door to a second annex, but sadly that didn’t happen.
The puzzles were varied – although they relied a few times on our making a connection between a particular visual clue and the right puzzle. This would have been ok, but as the decor was crowding us too (and much of it was inactive) there were a large number of distractions – which left us scratching our heads a few times trying to figure out what went with what.
There was a neat task in the game. It’s pretty unique (I’ve not seen it anywhere else) and gave the room a feeling of being something more than a chain of puzzles. This kind of thinking is what keeps us coming back to escape rooms.
Overall this was worthwhile. The ideal group size is probably 3 rather than 4. It felt like a good first room for a company to break into the market; and hopefully they will iterate and improve on future rooms. 

There wasn’t anything I remember disliking with this room, but not a whole lot that stood out either. The décor is on-theme, though with some elements familiar from other rooms. The task Lewis mentions for discovering one clue in particular was original and fun; in other respects, the room was entirely fine, just a little unremarkable. 
