London, Nov 2016
This game is no longer available.
This is a rather unusual, distinctive room. Firstly, it’s deliberately and explicitly linear, with one puzzle leading to the next until you reach the end. Secondly, there’s pretty much no searching involved. It’s also a pretty and at times quite poetic room, with everything tying nicely to the theme and story.
Because of the linearity, it’s easier than normal to hit a (figurative) brick wall. On the other hand, there’s none of the usual worry that you’ve failed to find some critical clue without which you’re wasting your time. We ended up spending more time on the first puzzle as we did on all the rest combined… but nonetheless I didn’t find it frustrating. Some puzzles had multiple ways of reaching the solution, which also helps protect a bit against getting helplessly stuck.
The operators asked us before we went in how pro-active we’d like them to be with hints – it’s nice to be given the choice, since with some rooms I’ve wanted operators to be a bit less ready about helping us out.
I wouldn’t recommend this room for inexperienced players – too easy to get stuck and discouraged. I’d also suggest a small team for it (there were three of us), since at any one point there’s only a single puzzle to work on. But for experienced teams, it’s a rewarding, enjoyable room with a lovely aesthetic and some pleasing creative touches.
I loved Leo’s Path! It is unlike any other room I have done to date in terms of its aesthetic and poetic value. This is not to say that it is style over substance, far from it. It comes with pleasing puzzles, some harder than others (we spent a lot of time on the first puzzle, before finding our groove).
The room is heavily story-based and beautifully crafted. There are several gorgeous, creative touches that made us stop and look on with sheer delight and wonder. As with Kill M.A.D., the game makes clever use of technology and automation, enhancing the overall experience.
We were a team of four, with a mix of experience, which worked fine in this linear room. I would avoid larger teams.
For me, this was well beyond the average ‚escape the room‘ experience, one that left me strangely moved. Stunning!